11/5000 constructions

it would be great to limit the number of buildings per clan, they are polluting the map a lot with nonsense constructions, just as they want to limit the lackeys, one should also think about limiting it too: temples, vaults, clans are polluting maps and overloading servers

So the next step is having a limit on unique players on servers, so the servers doesnt get to stressed?

Please stop with all this “limiting things” crap. It doesnt benefit the game at all…

Also it depends on the device you play the game. A crap PC with crap RAM will have more issues, than some high-end PC. Same with PS4 vs PS4pro (or if you use an SSD and not a normal HDD).

For example many lightsources will stress your device out way more, than it will do it for servers. Hence why many people have way more crashes than many others.

Where is the data to say this please. If anything society has proven again and again, that humans can’t be left without limits, or there would be no society. It is what seperates us from the rest of the animal kingdom. We make compromises by allowing limits for the greater good (mostly). There are ,limits already in the game as well. The max level, green wall, no build zones, and vertical “glass” ceiling when builiding. 200 inventory slots, durability on weapons, armor and tools means limit on use before it needs repair. So i would say limits aren’t all bad, and actually help the game if it benefits the greater good.

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Yeah, as you said there are already many limits in the game.
Foundation spaming also results in ban. So why even more?

Coming 2021… “Conan Exiles Limited edition: Instead of dominating, you will be limited” :smiley:

Also if your device is a potato, no limit will help you. CE doesnt use latest UE version. CE wasnt programmed with optimization in mind, as it was the Devs first usage of UE.
And the free-offciial servers are neither the best one you can get from Gportal - as you can have private servers with more power.
Hence why thrall limits are a general setting and not a fixed limit for all plattforms/devices.

Also: What would be the right limit of building pieces anyone can have? :smiley:

Says a PVE player.

Many have stated a “tax” by having to maintain would be a better way to remove the over building and then refreshing that really is the problem with spam.

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Not on Concoles. Been ther, done that. Very minimum control for console privates.

What does that have to do witih player control and spamming???

Oh yeah, you need to needle Funcom with your divine dev expertise on every thread.

Yeah, because BUILDING is big part of PvE gameplay… Not that a PvPer like you can understand or wants to understand or what had my gameplay todo with anything?

Wouldnt have a single problem with that… Because then the whole game can have bigger decays!

Which comes to back to my point: If your device is a potato, no limit will help you. I barely have any crash at all (curerntly at once every 2 months!).
Yet normal PS4 players have it all the time if not daily.

friend, log in to the official server 4505 latin america and see the number of cages, safes and walls scattered around the map just to limit the construction of new players, some attitudes need limits, a temple of each god per clan and a limited amount of safes it would help a lot to stop this type of pollution.
OBS: my opinion

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you can think about limiting the building area without interfering in quantity, the map is large but it becomes small and intrasitable on some servers due to the clan having a base eg: no! A10 but spreading safes and thrones and walls across the rest of the map just in order not to let another player build.

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If its meaningless building spam, this is ban-able. There are kinda new rules for such things.

Read here: https://forums.funcom.com/t/conan-exiles-community-guidelines-please-read/54375

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unfortunately the constructions are not obstructing relevant points of items, I would have already made a complaint in this case, the fact is that for more than 300 cages and some 100 safes just to hinder the gameplay I don’t think it is cool for the game.

thank you for the debate!

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And thats why I prefer official :wink:

Problem of insane landclaim and theme parks 3 times bigger than Sepermeru is not problem of players hardware (unless you call builder’s brain a hardware).
It is area of wilderness turned into useless inert heap of placeables and killed gameplay.

Those who build replicas of Agraba and insane castles fit for orgy of Godzillas are probably the ones who enjoy.

There are two problems - insane landclaim and no end-game content. Making Purge strength proportional to area occupied will solve both problems and make building something functional a must.

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The purge is also no great clean up way, as you just need to stop for some days to get the purge bar to 0…
Then build again castle for some days, until short before, then take a break again…

That is why the Purge-meter need to be growing all the time, not only while you run around all the map doing useless grinding to build it up.

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