Hi conan exiles and funcom devs i want to know where to find the cap for the construction cause i seen people getting ban or admi wiped with no limit of constitution like you have with the thralls if you have 10 member you can only have 200 thralls where i can find the rule where you determined how many foundation or pieces you can have per clan?
Please answer this mans question as it will answer everyone question!
survive, build and dominate. no more base cleaning and ban for building.
Welcome to the Forum. If you go to the introduction pages you will find links to the server rules. There is no specific number of pieces allowed. Many people are looking for a definitive answer don’t see that happening any time soon. Read it all use your best judgment and perhaps error to the smaller quantity. As you may have seen this question is popping up all over the Forum in different forms with many different opinions
@iTzwpit27
the excuse is the performance of the server by the bases. Now, they implement more weapons, armor, larger workbenches and you have to put more to make an armor. you need space and more if it is a large clan. But now they delete your base if they consider it abusive. so we talk about performance remove the gods, limiting the construction is killing the game, already the limit of slaves seems silly to me but, because a clan that does not play is a dead clan. a clan that doesn’t connect is a clan in ruins, there is no base that defends itself. and if the clan does not connect in a week, the base goes into demolition. It’s one thing to delete and punish players who build under the mesh or in dungeons. but for playing fair? for wanting to make a base that is difficult to break? it is one of the principles of conan. Dominate and without a strong base this is impossible. With what they are doing is that the loyal players of conan stop playing.
the excuse is the performance of the server by the bases
It is though. I’ve seen it on 2 servers in the last 6 months.
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build was completely connected from Noob river > Temple of Frost and spanned in the river to Bucc Bay. The clan considered the foundation spam as “roads”.
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3 large clans that dominated the server with multiple fence stacked, large builds with god protection. Server would cap out hours before raid time.
Both of these servers had high ping, both had rubber banding issues, some people I knew would avoid these servers because they couldn’t play due to the lag. In the case of #2 everyone knew if someone was getting raided and the risk of being godded meant a server crash.
Buildings do affect the performance. The question though is who is at fault?
I understand that there are exaggerated constructions and that they are spread throughout the map, that high Ping also affects them. that clan has built like this because no one has faced them and they have dominated the server. time will consume them or a clan will arrive that sees so much garbage that it decides to go after them. It’s what I usually do with my friends to see a Sever lined with temples and go for the alphas. sometimes they don’t even defend, a few connect and after a few days they leave because they can’t maintain everything they’ve built. everything falls by its weight.
Sure, raid them. I agree. But for the rest who do not have the experience and game sense it becomes a status quo.
Don’t get me wrong here, I’m on the side of more concrete and clear “rules” or whatever people want to call it but let’s not devalue the truth that overly built bases are a cause for bad performance.
I wonder if the official server admins even know.
Like would admin A not wipe a base but admin B would.
I consider that if there is a dominant clan on the server and it has been built, its hours of play should be respected. No one has learned conan, if you are new and you run into a strong clan you have no choice but to join them, beat them or change servers. the game is very well thought out, if a clan stops playing its base is demolished and all its works. if it is maintained it is because they play and must protect all their works. The larger a base, the more they have to repair and maintain. it is very easy to invoke gods and very hard to make brick. What happens is that there are many who do not like the effort, whom I call passing players, who only want bombs and break houses and say I am the king of the raid, then they go to play something else because they are already bored.
Happy Birthday @Cojonan !!!
Yeah, there is no hard limit. There shouldn’t be either. They (FC) aren’t concerned about the number of pieces. Number of pieces is a false concern of some players who are not understanding the situation and the reasons behind the bans and wipes. If a limit gets imposed because of people who dunno what they’re talking about it will more than likely have bad repercussions both for the game and the players. And it will not solve anything as the types of people who violate the ToS will always be doing so - because they don’t read the ToS, or they don’t exercise common sense, or they can’t or don’t think about other player’s experiences and sense of immersion. And if it’s PVP they’re the people playing the game like King Of The Hill and most won’t stop - because to them, that’s what the game is - instead of what FC’s vision for it is - and they even come here to fight in order to keep it so.
that exactly the situation, totally random and unfair admin work, i call it abuse with what i lived on one offi server 1931 pvp, 20 legit players of 5 clans banned for building abuse and base erased, a clan using hacking third program and who had an aerial floating base not ban, the 2 clans who were really abusing building system and who spammed more than 15 square map with foundation spam, banned with same duration than legit players that just had good pvp defense base. but the funny fact is the spamming of those 2 clans were not erased and they found a way to refresh it even if ban for some weeks. after some months they hopefully gave up so it went to decay. time to wake up funcom please with reality situation.
there should be because it’s actually totally random and unfair.
and sorry but when you saw fight of 10 players with thrall and horse at proximity of those kind of base that have been deleted, it’s hard to believe about lagging issue due to building…
now if after 4 years you come with a different vision of the game, may be you rebalance the game in this way before banning your legit player for playing the game they bought… and may be you take care in priority of cheating hacking problem which is the reason number 1 of people going away of this game, and not because of a player that succeded to survive and got a good defensive base after thousand of hours invested, that in anyways can be wiped by two gods easily or treb if bubble (but nodoby do infinite bubble, so it’s just a question of time, and time to invest to destroy any base in conan, so if you want to destroy the base that took hundred or thousand of hours yo build, it’s actually only take 10-20 hiours of farming for god or c4).
advantage has always been to attackers in conan, but the attackers need to be able to farm a little bit too… and not jump from server to server reporting big base and waiting for admin action to get decay of placeable, that is not playing a game, that is abusing the report system and griefing others. because while all those legit bases are erased, floating base are not…
Did Funcom or Zendesk tell you it was “lagging issue due to building” or are you assuming? If you’re assuming did you consider that your assumption might be wrong?
I dunno… I’m not Funcom and I’m not the Admin that wiped the base but I have looked into a bunch of these wipes because I was very curious about it - for selfish reasons. I documented and was able to get to the bottom of about 24 of a total of 28 wipes based on specific wordings of the people who got wiped, images they posted of the bases, and a few I saw for myself before and after… This is what I came up with. And that’s all I know about anything. I have no other information - I’m basing my opinions on what I have discovered and I dunno of anyone else doing something like this - I mean playing joe investigator and keeping notes on a such a number of wipes and bans.
zendesk tell me it was land claim abuse, when i was surrounded by a clan that tried to enclose me making run foundation and gate on 6 square map around my base to enclose me, and when i had to build a counter spam to simply keep a road allowing to access my base (and not blocking anything)
and funcom explained briefly several time they are doing this for removing lagging issue on officials.
and it was the clan that i reported twice and who spammed map on 15 square map + (but nothing done in 1 year) so just wait that it happens to you and you will see how fair it is. anyways of the 20 players banned, i am the only one still playing, is the solution is to have a dead game and loose your customer for life ?
Yup, so there’s your reason right there… Absolutely nothing unfair or irregular going on here. My guess, you shouldn’t have broken the rules as a means to an end.
sure and so be enclosed for one year ? do you play the game really ? you know how many c4 and gods i used ? because if c4 & gods works against base, they do not work against spam foundation building. and when someone is not able to do difference between a spam problem and a base there is a admin problem.
I dunno what to tell you man. All I can say is what I might do in that situation and in these times. Since the times are of people reporting each other and FC being strict and timely with the ban-hammer actions I can tell you for sure what I would NOT have done. ![]()
Likely knowing me, I would have had a good laugh and moved to a different server.
I agree with everyone above that there should be a clear line between spamming and having a base that actually defends counters for different scenario. They expect you to follow the rules when alt accounts transfer into the server and break the rules and create a new alt if they get reported.
I am most likely going to get reported for having 200 thralls in the crevice because of performance issue even though I do not feel it. They should implement a performance meter that indicate the lag level…
I also thought, that there are tools needed to demolish a base. I know that there are players who are disgusting but in war everything goes, if he puts garbage to prevent you from building, he changes the area or destroys his things, that’s how the game will dominate. war is dirty and anything goes. I’m not an abusive player, but I don’t complain if one comes to me either, I try to beat him. my last great battle was with a clan there were so many that they made several clans to attack us, they built and covered the sulfur, the obelisks, we had them, a month of non-stop war, watching during raid hours and killing everything that moved in the map. It was a total wear and tear, but we could more than them, even though we were 10 vs 30. We wore them down and when there was only the clan of 10 left, we crushed them. survive, build and dominate.