Hello! Are there any complete list of the rules on buildng in this game? I have seen some different rules. I am playing on 1090 and there you ahve a Clan called 51 who has build larger all over tha map and they have built on almost All Sepurmuru closest to the Obelisk. There is a clan who have built about 50% of the desert in Sepurmuru and Have built in the water at the mound, quite big, putting elevators to the village for getting thralls ( you dont need a big place to put a wheel up). They have a huge boat across the river at the start area. My question is, CAN you build as big as you want as long as you dont block any roads etc? And how close to a Npc campsite can you build? How many stone foundations away?
This is as âcompleteâ as you will get. Funcom likes to leave them a bit vague and up to interpretation.
And what can be done about it?
Are there still actually moderators to enforce the rules?
Ty, and more questions. How close to villages, campsites can you build, how many Foundations apart? And can i build as big i want as long i dont block anything? And can i build how many buildings i want around the world?
The Rules of official servers are what @Tephra linked you , there is no other answer she can give you , as even we donât really know the limits , as the rules arenât perfectly clear and that there isnât any limit given in terms of building pieces and placeables or proximity with encampments or even blocking the respawn of world bosses ( as we have seen cases on this forum of people complaining that their report didnât do anything in that regards ) so read the rules she linked and try your best ⊠until it happens to you too
The building rules are like â â â â âI canât define it, but I know it when I see itâ.
The over building of the public severs has always and will forever be my pet peeve. There are just far too many people that some how feel they are entitled to as much server acreage as they can build on. They do not care how well or badly your game runs, they donât care if it gets to the point they canât even manage to log in themselves. Their only concern is building a new wing every time a new building set or building set addition comes out. They just want to display all the statues and ornaments theyâve bought. They donât really play, they have it all, done it all, and floors of chests full of loot to prove it. But you can depend on them logging in every 10 days so their horded up pixels donât derez.
Sorry for the rant.
ETA: Last time something came up in the bazaar I wanted I couldnât log in to my old game, it either crashed or just locked up loading. I had to create a new character on one of the broken PVP servers to get in to the bazaar.
OK, thx all for the answer ^^.
The rules are whatever they feel at any given time. They have a list of rules but they do not uphold them.
The rules that @Tephra link to is maybe a bit weak in some points, but they are decent if only they were maintained by mods.
I play on 1010 and there is a guy who pretty much owns the majority of the area around Sepermeru including the oasis + a dozen of other interesting places on the map, he has an insane amount of bases(cities) all over the map, he has been reported many times by other players, but with no result from Zendesk.
I have no idea how many bases/cities he has, but those I have seen are gigantic, and some old players say that he spends hours every week just refreshing everything, but he never talks when he is adressed in chat, instead he just build more cities and also small houses with a sign saying âFor rentâ and wants players to contact him for a deal on the property, it is so crazy what this guy gets away with, he pretty much break every rule in the TOC, and has done so probably for years.
I think Funcom has given up on enforcing the rules on their official servers, my best advice is to scout a server before settling on it, but you may find it hard to find a decent server that isnât overbuilt with huge mausoleums in all the interesting spots⊠Official servers has always been a problem, but now it is the wild west ![]()
Rules mean nothing when they are not upheld or enforced.
Building close to npc camps or world bosses isnât smart and safe for your base regardless the rules, i would suggest you not to do it.
Everybody can but nobody should. Humongous builds affect the server performance and before all the other things your gaming experience will become lousy.
Keep this mentality on your single player session. While playing on public servers respect the fact that others play or will join this server too.
Do not see what others did and place your self in comfort zone, as soon as your interactions in the server cause damage maybe one day youâll get suspended from this server even if others are âbiggerâ. Play with respect to the game and the server performance and youâll be just fine.
It canât really be that hard to implement a hard cap on how many structural and ornamentic elements you can build.
Also, a cap on sorcery portals would be smart, I guess.
But then people find ways around any kind of restrictions againâŠ
It all starts and ends at the mindset of the playerbase.
They already did it in Dune Awakening⊠![]()
- You can have a max of 3 landclaims(5x5x7 or 10x10x13 for advanced which can be expanded) per player, each landclaim can be expanded horizontally and vertically 5 times each by 10x10x13, however tax will be raised by 2000 coins for an advanced landclaim + 2000 coins for each expansion every second week, the only way to avoid tax is to keep your base(s) within the basic one that 5x5x7, but you can only have a max of 2 of these.
- Also you need to fuel power generators or the base shield will go down and the base will immediately start to take damage in sandstorms until everything is gone or power is restored.
- Besides limit on how big your landclaim can be, there are also limits on everything⊠Building blocks, storage (chests and water cisterns), types of deco placeables, vehicles, crafting stations etc.
Pretty much everything has a limit, heck chests are even limited by amounts of slots they have + total weight they can hold depending on the tier of storage.
These limits do increase when you expand the landclaim of a base, but so does the tax.
You would think that this sounds like very tight rules, it is not, building blocks in Dune Awakening is more than double size in each direction(XYZ), and even though I have way more resources than I probably can use for months, the rules mostly prevent what you see in Conan Exiles official servers, also the world is more than 10 times bigger than CE, so you wonât ever feel cramped with almost no places to build.
In my personal opinion, such limitations should have been in Conan Exiles and we would likely see much better server performance without ever feeling limited, except maybe those that just want to keep collecting and building with tons of decorations ![]()
So far I have not seen anyone being able to get around the rules in Dune Awakening ![]()
Absolutely, but people will always be people, we are all different, some may not know that overdoing it hurts other players and server performance while others simply donât care ![]()
Iâve no clue how feasible or expensive it would be in Dune but one thing Iâve seen in CE is that people use multiple accounts to build a massive metropolis. None of the builds alone violate the rules but if they all were in the same name or clan it would get them banned.
It wonât matter how many accounts you have in Dune or even being in a guild which is sort of like clans in Conan Exiles, the big difference between guilds and clans is that guilds in Dune do not extend anything to a base or landclaim, it is still per player and you canât connect them.
Currently the max size of a guild is 32 players and it is more like grouping players together having aligned to the same faction, but it is still the same rules per player as if you were playing solo, being in a guild you can however set permissions to everything in a base to either individual players or guild members in general, these permissions have several levels and can be set for anything in the base, doors, chests, building etc. So you are not automatically having access on the same level like in Conan Exiles clans.
So while you probably can have several accounts in Dune Awakening, it wonât do you much good other than you have yet another character to level and get through the story progression in order to unlock higher tier things like advanced sub fief and other stuff, you still cannot connect landclaims because they are always owned by the player that created it.
You can sort of do the same things with for example 5 accounts that a guild with 5 members, but what is the point?
You would as a single player go through an absolutely massive grind going through the story missions to unlock things, and also be dependant on harvesting massive amounts of fuel and paying taxes for each and every single base/landclaim + extensionsâŠ
You would literally have to spend most of your free time just maintaining so many bases, I doubt anyone would be willing to do that just in order to be able to build more bases around the map, and likely not in the long run because being in a guild where everyone is responsible for their own bases is also a bit demanding, so doing the work of a whole guild as a single player⊠Nah, no one can be that stupid or love the game that much to spend so much time maintaining it, but you never know, someone may already have tried it and likely failed big time ![]()
No itâs really easy actually, but the plurality of this games community vastly disagree and itâs a conversation that took over a year in here explaining why a hard cap wouldnât help and how 100 placeables can literally destroy the server performance if theyâre placed in a particular pattern.
NO HARD CAP conversation please, itâs pointless to ask from the company to bring our own disaster.
Hi @Heike
Just out of curiosity, I spent a day playing on that server.
There are some humongous structures/buildings, but . . . they do not block access, they do not stop resources/NPCâs from spawning. They do not land claim by putting torches/walls way outside the confines of their camps.
The server is EU. Iâm in NZ with a Ping of 300+. No lag.
Although they have built big they arenât breaking any rules (depending on ones interpretation of the rules).
You canât build that size overnight on an un-modded server. They have been there for a very long time.
I donât generally play on Official servers for this very reason. They are just too cluttered.
I did see something very funny up at Stargazers Crest thought. Someone had tried to build a very large Sandstone house in one of the valleys just below where the iron ore spawns and the meteors fall. The building is being pummeled by every meteor shower. Not much of it left now.
In their defense I made the exact same mistake when I first started playing many moons ago. I also discovered that South of âthe Temple of the Frostâ is not a wise place to build for the very same reason.
If those humongous builds cause my PC to lag they are a violation, rules say as much.
Just how much acreage do you think people are entitled to?
10% of the map? 20%? 30%?
They are going to stop resources from spawning even if itâs a bush. What you mean is they are not blocking resources you need. But lets say some one paves over the iron field by the tower of the bat so the nodes quit spawning, thats fine right? I mean you get iron any where right?
Or say you wall in a lore POI, you donât really need it for any thing so itâs ok right?
Or say Don has an older PC and cashed out trying to run past your build, now Don canât log in with out crashing, but that is ok because you can log in just fine, right?
Iâm new, I start a fresh game, I get as far as noob river and now Iâm suck because the horrendous lag of Morocco loading means I canât defend myself.
Starting to feel me now?
I can see where they donât action some âbigâ builds based on a performance related report.
How is FC supposed to measure your rig - on PC - meeting minimum?
And frankly, if your rig doesnât meet minimum and youâre complaining about performance, maybe the âoffenderâ isnât the problem.
But ya, taking up the map to the point where everywhere you turn thereâs the same nameplate can be discouraging and impact the experience. The old saying blah blah âyou share the serverâ blah blah.
@Heike I got a little curious and since I was a bit bored I decided to check server 1090 out, scouting a bit around.
So far it doesnât look good, Noob river is prettty much over built with gigantic bases, there are a few spots for a starter base if you donât need too much room, especially on the south side of the river, the north side⊠Yeah you might find a few spots where you can squeeze a base in ![]()
Iâve just checked some parts of Sepermeru and Jeezus it looks bad, not only are there huge buildings everywhere there, but I see several of them clearly breaking the TOC, especially some of the bases in noob river where the river is covered in long bridges, pillars barely visible in the ground to prevent others from building anywhere near them, they might aswell put a sign up in the starting desert saying: New players arenât welcome here!
Iâll scout a bit more around tomorrow and maybe take some screenshots of the worst, but my best advice would be to forget about this server and try another one before settling down.
You can off course try reporting some of the worst, but I have a feeling that Zendesk doesnât act on reports anymore, I know that some have reported some players on the server I play on with no result at all even though they break the rules in more than one way, but despite many reports, nothing is being done about it, that is why I think they have stopped caring about their official servers.