Game mode: Single-player
Type of issue: Bug
First let me provide a link to a feedback thread where a number of us have assumed this bug was an intended part of the 2.5 update: Impossible to execute combo on camp thralls due to Stagger update 2.5
Now, the bug itself: Humanoids (including undead) cannot be staggered anymore unless they’re in an idle stance, so out-of-combat-idle or holding-weapons-idle. This means animations such as the stagger animation itself will make those enemies stagger immune when your weapon hits them. Naturally, attack animations also make them stagger immune, so no enemies can be stunned out of their attack combo anymore, not until the end of it.
This also seems to make enemies immune to knockdown from the 4th attack in the sword and sledgehammer combos. You can only knockdown enemies who are in an idle animation now, and that’s almost impossible to pull off practically. I can only sometimes pull that off with the sledgehammer right now because its slow-hitting attacks connect after the stagger animation ends for every attack, but connecting all 4 attacks “just right” is hard to do.
Pretty straightforward: Every enemy animation should not make them stagger immune. In particular, the stagger animation should not make an enemy stagger immune.
This is observed through combat against humanoid enemies, so attacking a large NPC camp solo is enough to observe this. I highly recommend fast-hitting weapons, because 2-handed hammers attack so slowly it’s still possible to stagger-lock enemies semi-reliably (but nowhere near as reliably as one would expect).
One final note: This bug took days of combat to figure out its specifics, going from “something definitely feels wrong” to “what’s going on, a brief stagger immunity timer?” to finally “oh so it’s animation dependent” slowly over time. This bug report isn’t being made just because I encountered the issue at one or two camps, with only one or two weapons. I’ve fought many camps and dungeons, I’ve used so many different weapons, I’ve been carefully observing the problem for hours since the 2.5 release.
Little edit: I want to note I’m trying to clear the wine cellar dungeon right now despite the stagger problems, and the first named NPC I encountered was impossible with the legendary weapons I brought along. I had to pick up a pair of steel daggers from one of the chests in there to replace my legendary weapons so I could bleed him to death. Ironically even with the big bleed nerf (not to mention, level 30 weapon replacing level 60 weapon) it’s still the only safe way to kill these guys right now thanks to the bug xP