I’m rewriting this thread as I don’t enjoy making a huge list of unrelated changes.
I feel that this perk is VERY situational and mostly useless for how difficult it is to obtain. 50 points in one attribute is ridiculously high and the reward should be worth it. This perk essentially is meant to turn you into a glass cannon: reward you with damage for taking a huge risk staying at low health.
Currently, it activates when put below 25% health for an additional 50% damage, but it’s a TEMPORARY buff of about 5 seconds… that’s it?
Even before I knew this was only a temporary buff, I felt that the perk was not only situational, but just not worth the points to get. The change that I feel might make it good is to not only slightly increase the health drop to 30-35%, but also make the effect PERMANENT as long as you are below the health line.