I had this thought last night when obtaining an Archer to slap on the roof of my little shack, for a high vantage look around.
We have this mechanic in game already, in two forms. Thrall Pot and the box for pet food.
My though was a Supply Chest for the guard thralls to retrieve items from as needed. So instead of having to resupply an archer with arrow stacks, you just dump them into the Supply Chest and the archer will pull them as needed.
A check could be put in place for usage.
When the archer thrall hits a low number of arrows, 5 or so, they run a check on the Supply box looking for that same name arrow. If a stack is present, they refill their stack.
If that arrow type isn’t present, it grabs any arrow stack from the chest.
You could probably also set this up for armor and/or weapons as well.
Seems like it’d be a good QoL addition, to cut down on micromanaging thralls. Same as how the Thrall Pot does for feeding them.
The next is harvesting water from a cactus. They are plentiful enough. Though I believe at this point they just drop wood? Which seems…weird.
I’d rather see them changed to a non-tree clone, and instead have more unique drops.
Cactus Sap – could be used as a water source while in the desert
Cactus Spine – could be used as a needle for needle/thread sewing, useful if we got some basic clothing added in, or for torturer stuff in dealing with thralls
Cactus Flesh - a juicy flesh to eat
I like the planters, but I’d like to see some basic level crop farming, such as it were, to expand some of the food out.
Not sure how much would be available, but the highlands seems the right sort of climate for things like potatoes, wheat, or maybe corn.
You could stick the wheat into a grinder to make flour, and use a stove to make bread. It could also make hardtack, which is an equivalent to dried meat and the like, for lasting longer.