A proposal to add a new area in the empty place on the map near the volcano. If a new area comes, the game will revive again and here will be a region like a historical region from our real world. I hope that you will accept my suggestion.
It’s impossible because of technical reasons. Most dungeons are located there behind the Green Wall so that no one could build a base upon them blocking boss spawns. For example if you build a base upon Sinner Refugee you’ll block Chosen of Asura spawn point. So it’s a choice between a bigger map with lots of unbuildable zones above dungeons or smaller map with less building restrictions.
from my understanding there is a plan to add to the map in that large empty spot, also Given they control no build places that would be easy to ensure it don’t block spawns, lastly they could simply make it so bosses do not get blocked by buildings. That’s hardly an issue, though someone did tell me something about the new place supposed to be a dlc but I heard that second hands sooooo
They have not given any details on where or how the map will be ‘located’ on the in-game map (adjacent, on another layer and whether there will be loading screens)
@Ko6ka Although not directly an issue with dungeons as is, this still applies to some dungeon entrances. This is why most dungeon entrances, as well as the dungeons themselves, are no build zones (besides possibly breaking PvP in the area).
@necoryuu Could you tell me where you got this information, please?
Making a large part of a playable map non-buildable (Dungeons are quite large) is not a ‘feature’ which players desire. Building is an essential part of this game; the Sandbox/Crafting genre covers a significant portion of gameplay.
Buildings block both resources and creature spawns. This is to prevent the game from making endless spawn attempts, resulting in bad performance and crashes. Take into account that rendering and related rules are an issue vertically too, so this can not be easily changed to ‘around the building horizontally’ or removed entirely.
Sidenote: You should try to provide sources for your statements where possible in the future. You can also add a link to the original / an official source if you’re aware of one.
This can make your posts more credible and may help others find relevant information.
When not citing your source, your post may be flagged as inappropriate, as potential deliberate spreading of misinformation is not appreciated.
It does surprise me how often I find comments or even whole threads devoted to attacking a ‘lack of information’. With minimal effort I can usually find most any detail I’m looking for.
fair enough, I might point out that I did say both ““from my understanding”” & ““I heard that second hands sooooo””
But you are right, in truth I can’t find any official information other then them repeatedly saying they are not releasing anything official yet. This counts to ALL arguments about how and where it will be implemented.
@ [TheLOLxd2] I wanted to address the second part of your statement separately.
““Making a large part of a playable map non-buildable (Dungeons are quite large) is not a ‘feature’ which players desire. Building is an essential part of this game; the Sandbox/Crafting genre covers a significant portion of gameplay.””
I never suggested making a large part of the place not buildable other then inside at around the entrance of the dungeon which is already a thing in game and for damm good reason, and is also changeable on private servers.
““Buildings block both resources and creature spawns. This is to prevent the game from making endless spawn attempts, resulting in bad performance and crashes. Take into account that rendering and related rules are an issue vertically too, so this can not be easily changed to ‘around the building horizontally’ or removed entirely.””
Ever play other similar games? we will use Ark as a prime example, to point out it does use the exact same engine as Conan. It also have no build zones for boss areas and indeed even all caves. Build zones also block spawns. These however are not infinitely vertical.
You can build above such a place and it does not block the spawns below it, the area around a set build point can be configured and is a set distance around. So saying none build is X up and down is doable.
You can’t very well reprimand people for not being 100% certain of there info and back up said info with solid facts and then you yourself spit out half facts that are more assumptions then actual facts. Though your original point was valid enough, the technical limitations are actually not fully accurate.
also if you turn off the build stops re-spawns you will see that it don’t actually cause re-spawn loops, stuff simply spawns inside walls and floors and other strange situations, creatures normally shunt out of them and resources just sit half in them, no endless loops re caused, hell game code hardly even blips at the occurrences. As for things getting glitched under the world, life happens and as other games have done a simple code that says anything falling under the world is teleported to X height straight up fixes a lot of that glitch.