Aside from the obvious reasons, agent boosters will not be a major commodity for long. Eventually people will stop buying them, or at least very many of them.
I propose a few simple additions to the agent booster category, which are more appropriate to the name Agent Booster.
Each of these would be one time boosters consumed by a single mission. The cost would be lowish, around 20 - 50 aurum each, to promote repeated usage rather than expensive only use it when desperate viability.
experience boosters (+25% ~ +100%)
increase in stat boosters (+5 ~ +50)
Fatigue reduction boosters (-2% ~ -20%)
reduction of mission duration boosters (-10% ~ -25%)
item drop chance increase boosters (~25%)
ignore mission resource boosters
reroll reward boosters
The more impactful ones could be available for hexcoins only and lesser versions of some could be world drops (like belts, caches).
Just throwing totally off the wall random ideas out there for fun.
Iâm in agreement with you there. I like the idea of more varied options too.
Buying boosters and getting dupe agents/good gear that you canât even pass to alts is annoying at best - how about ALL of the booster stuff be account bound? The point is to keep people engaged and playing right? Geared up multiple characters might be an ideaâŠ
Trading hex coins in for an agent that is a dupe is annoying too. It cost 20 hex coins and sells back for 4? WTF???
I get the RNG of lock boxes, but when you feel like youâre getting something regardless - maybe not what you want, but something useful, Iâll assume people are more likely to buy them again. Definitely doesnât make me want to spend $$$ on booster packs getting useless dupes way to often.
SWLâs lack of account-bound stuff or an account bank makes it one of the least alt-friendly games Iâve played and puts me off creating more characters. It would be great to chuck those distillates over to low-level alt for instance. The idea of levelling up a bunch of agents for a 2nd or 3rd time without my main helping them out seems daunting to say the least.
That being said, itâs not like the game needs you to have alts beyond a handful of faction missions so if theyâre not trying to encourage it (our only PvP isnât faction based), maybe theyâre fine with that. The cross-faction style of agent missions does rather imply that is their direction.
As a result, Iâd settle for either getting equal HEX back to what was spent, or being able to AH them.
Iâm ever hopefully theyâll bring back the faction specific missions and some of the faction tension/rivalry that was in TSW back in 2012. Probably not - seems to be going more homogenous vanilla - as to why do we even have factions - even the faction HQâs are never used.
But agree - not alt friendly. Other games I play (EQ2, WoW, ESO, TOR) seem to encourage you to stay and play with the sharing for alts, etc.
Agree on the equal hex coins or AH if account bound doesnât work for FC.
If I ever buy another character slot - Ever-Hopeful is the nameâŠ
Honestly, I donât think adding more stuff to agent boosters is the way to go.
Funcom should actually fix whatâs broken, i.e. the overall poor value proposition of agent boosters and the applications of the currently mostly useless by design âmitigation currencyâ Hexcoin.
I will take 100 âignore mission resourceâ boosters, please, and 50 âreroll rewardâ boosters.
I wouldnât mind these in the actual agent boosters, but I also would love to see some of these as agent mission rewards because, honestly, Iâm starting to get bored of agent mission rewards. The only ones that seem worth getting somewhat excited about are blue agent equipment reward bags and⊠um⊠yeh, thatâs about it. And thatâs really just a few missions that are 4 hours long and are low enough in the diamond tiers to actually allow one of your 50s to have 100% affinity for the missions. Any other potentially exciting reward is so far off from the possibility of getting right now that they are completely ignorable. Where are all the mythic and legendary agent equipment drops anyways? The rest of the time, Iâm just slowly trying to get as many free resources as possible, ignoring most T3, T4, and T5 missions all together (as resource costs are not making any sense for about 85% of the rewards within these tiers).
But really, I just want to see a lot more reward variety. In addition to what you have listed; Ocasionally, why not throw in a bag of MoFs or a bag of Aurum in there? Maybe just a mission or 2 every few days or something. There doesnât even have to be a lot of either currency in these bags for them to seem exciting and worth going for. I mean, the only reason the blue reward bags are really very interesting at all is for the chance to pick up a little MoF from selling their contents (or a chance at purple equipment you might not have yet).
Back on topic though, If they do add more interesting rewards to agent boosters, so long as they fix the terrible duplicate system, I will be the first in line to shell out more hard earned cash for them. I mean, itâs up to you how much you want our money, Funcom. Weâve told you how we feel
Because Iâm a glutton for punishment I bought more booster packs (25) - one agent that wasnât a dupe out of five that came from that and one gear piece that wasnât a dupe - pretty useless considering. I was a bit miffed, but expected it. It was a test to see how bad the RNG was.
Now the agents could have been used by my other characters and the same for a couple of the âblueâ gear pieces. But no, theyâre hex coins, that I can eventually turn into a bag to get an agent that will likely be a dupe agent too.
If you could have traded the agent for one you donât have that would be great, considering I canât sell them and buy another like the dropped ones.
So yeah, Iâm done spending $$ again until this is fixed or made more âALTâ friendly.
FunCom make it enjoyable to spend money on your game, PLEASE! I really like to support the games I play, but you make it un-fun.