The global shader cache file C:/Games/Mutant Year Zero - Road To Eden./Engine/GlobalShaderCache-PCD3D_SM4.bin’ is missing.
Your application is built to load COOKED content. No COOKED content was found; This usually means you did not cook content for this build. It also may indicate missing cooked data for a shader platform(e.g., OpenGL under Windows): Make sure your platform’s packaging settings include this Targeted RHI.
Alternatively build and run the UNCOOKED version instead.
What should I do to make the game work ?