Anim Issue: Unconscious NPCs that die to bleeding damage stand up instantly

The animation that plays when a character bleeds to death is missing a condition to check if the character in question is unconscious; knocked out NPCs instantly enter a standing pose to grasp at their throats and slowly fall back over.

Please provide a step-by-step process of how the bug can be reproduced.

  1. Knock out a humanoid.
  2. Inflict bleeding on KO’d NPC with daggers.
  3. Wait for the bleeding damage to finish them off.
  4. Watch them pop upright like a Jack-In-The-Box. :clown_face:
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Hey @Daedalon

Thanks for the feedback, it’s been relayed to our team.

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