The animation that plays when a character bleeds to death is missing a condition to check if the character in question is unconscious; knocked out NPCs instantly enter a standing pose to grasp at their throats and slowly fall back over.
Please provide a step-by-step process of how the bug can be reproduced.
- Knock out a humanoid.
- Inflict bleeding on KO’d NPC with daggers.
- Wait for the bleeding damage to finish them off.
- Watch them pop upright like a Jack-In-The-Box.