while that very well be, theorize possibilities and eliminating them helps narrow down the cause.
It could be a specific use case with a specific weapon that requires a specific set of events to happen in a specific order. However if for example the Thrall using a hatch some how fixes it that may actually point to the animation mess up occurring with a hatchet. So getting as much data as possible even negative data in this case is a positive.
I’m more trying to find out what it isn’t with the slim to none chance of finding out what it is.
To be honest everyone that had this happen in EA should have likely tried to do this then. (Though there are fewer large bugs now so it may be easier)