I literally just finished building my maproom so next time I load I will confirm it is happening (as it happens has been an active issue with all but one load in the last 2 weeks) after a teleport. I haven’t tried that.
I know that it is the character model which means a wheel of pain on a foundation shouldn’t be the issue. The Character Model can be reset with the mirror mod which is very similar to what happens to when you re load after death. A new Character model loads in the issue is resolved. Which means the issue is some how hardwired into the default character mesh that is load when the game loads.
For it to be connected to the wheel of pain or the first thrall placement it would have to be connected to the thrall model on the wheel of pain or the thrall mesh and it would cause a bug somehow that would have to impact every character Mesh including NPCs on load. Now I could confirm this by just grabbing a thrall with a spear and let them fight a Croc if they can’t hit it then it happens to all character models on their initial load.
My personal theory is that it is connected to the Iron Pike or Stygian Spear. That while using it the animation cause a error in the mesh that if you log out or die while that error occurs it gets stuck and that it is an animation that is impacted by or has it’s risk of occurrence increased by using max or min character meshes.
I’d be willing to bet it is connected to getting knocked over while changing animation or flipping tools while in the ending animation.
Like while doing so on uneven surfaces. Like the Ice Rink caves that still exist 9 months after launch.
I also suspect that it is tied somehow to the same bug that makes hair and clothing fixes break if you make your character larger than default.
I don’t know for sure. I can only say that is what I think has occurred.
If it is the wheel of pain or thrall placement then it would have to impact any thralls loading in at the same time as you and should be easy enough to test.