Another corrupted perk revision suggestion post

Yes it’s time for another corrupted perk suggestion post since it’s been a while that I have seen a deep dig into it.

So without delay here is my suggestions

Strength
-5 Scourge; Same basic concept but 2% per point to make it worth corrupting
-10 Wound; All attacks get Sunder and cripple applied and can stack to corrupted attribute level
-15 Wrack; Same but reduction in damage is linked to corrupted perk level. 2%/level
-20 Desecrate; Same but percent chance is 20%.

Agility
-5 Alacrity; gain 1% speed and 1% agility damage per corrupted perk.
-10 Abyssal throwing knives. Gives abyssal throwing daggers that never run out (States Agility damage 30; armor pen 50%)
-15 Glide; Allows flight like ability. Z axis movement as long as you have stamina. Will drop you if exhausted.
-20 Demonic timing; creates an aura which all enemies speeds (Movement, attack, dodges, and recoveries) are reduced 20%.

Vitality
-5 Grotesque Excrescence; Same but allow healing to constantly happen like thrall healing
-10 Temperature immunity; same effects as Dragonscale helm
-15 Petrified; Same but sandstorm is also included
-20 Tainted Vessel; Complete rewrite but the name cool enough to keep. Creates an aura where each opponent is drained the grotesque excrescence amount and this is applied to the healing of the character. This means that the the more enemies in the radius of effect, the healing is multiplied by that amount AND each enemy degenerates health at rate of 4.

Authority
-5 Frenzy; Same. This was good
-10 Flesh bond ;Same. This was good
-15 Devour; Same. This was good
-20 Permanence; All summons lose the timers and will remain until character dies or logs off.

Grit
-5 Unholy resolve; Corrupted grit offers 4 armor and 2 stamina per point.
-10 Protective Familiar; Wisp surrounds character reducing damage by 10%
-15 Deathly vigor; stamina costs are halved for attacks
-20 Broken will; Aura surrounds character making stamina costs of enemies increase 20%. NPCs and thralls will not be able to complete the 4th attack of a combo

Expertise;
-5 Dominate elementals; Harvesting increases by 1 per point of corrupted expertise (this is also applied to mass cull)
-10 Pockets of the void; Carry amount doubles from 15 to 30 per point of expertise
-15 demonic porter; auto summons a follower beast that can hold up to a vault amount of items for you. You can assign it to guard as well. If character dies or logs off, the imp will (in this order) automatically teleport to the nearest summoning circle and die.
-20 Nurgle’s consumption; The character’s aura automatically harvests materials at the rate of mass cull with all other bonuses of harvesting from this attribute. You can run and it just sucks up the resources around you and puts it into your inventory.

1 Like

Most of these look interesting except your replacement for the 10 point vit perk. I enjoy the one that currently exists and would hate to do without it. Trading such a useful damage mitigation perk for temperature immunity especially since weather is such a non factor in this game and it’s current state would be a very big downgrade.

These are interesting points. Though I’m not sure about all the aura stuff and how it’s supposed to work according to your idea. I’m also not sure that Expertise even needs a corrupted version. Although I’m also not sure that this attribute is even needed in the game, but that’s another story.

It seems to me that if they are going to redesign sorcery, they should start by unifying pouches and different prices of them per spell. Introducing mandatory permanent corruption as a requirement for all but the very first spells. Replacing ice bridge (too cheap and too OP) with sorcery witchfire useless trick (it’s much more appropriate for the first spell). Making it mandatory to require full permanent corruption to return a body to the circle (right now, this is highly abused by naked-ass raiders who logically should know nothing about magic at all). And finally, make permanent corruption removable only with a special cleansing potion consisting of super-rare ingredients (again, so that naked-ass raiders don’t abuse the sorcery system like they do it now). That is, respec is possible, but permanent corruption will remain, which can only be removed with this purification potion.

All this, plus, of course, the ability to corrupt more attributes and a couple of additional spells with actualization for action combat (no fireballs!), should make the path of sorcery a separate branch of gameplay. Not as it is now, when everyone is “a little bit” a sorcerer with ease. In a world like the Hyborian Age, you can’t be a bit of a sorcerer. You either give yourself over to the Darkness completely, or you run around the land in fur underwear swinging a two-handed sword.

This topic was automatically closed 7 days after the last reply. New replies are no longer allowed.