Yes it’s time for another corrupted perk suggestion post since it’s been a while that I have seen a deep dig into it.
So without delay here is my suggestions
Strength
-5 Scourge; Same basic concept but 2% per point to make it worth corrupting
-10 Wound; All attacks get Sunder and cripple applied and can stack to corrupted attribute level
-15 Wrack; Same but reduction in damage is linked to corrupted perk level. 2%/level
-20 Desecrate; Same but percent chance is 20%.
Agility
-5 Alacrity; gain 1% speed and 1% agility damage per corrupted perk.
-10 Abyssal throwing knives. Gives abyssal throwing daggers that never run out (States Agility damage 30; armor pen 50%)
-15 Glide; Allows flight like ability. Z axis movement as long as you have stamina. Will drop you if exhausted.
-20 Demonic timing; creates an aura which all enemies speeds (Movement, attack, dodges, and recoveries) are reduced 20%.
Vitality
-5 Grotesque Excrescence; Same but allow healing to constantly happen like thrall healing
-10 Temperature immunity; same effects as Dragonscale helm
-15 Petrified; Same but sandstorm is also included
-20 Tainted Vessel; Complete rewrite but the name cool enough to keep. Creates an aura where each opponent is drained the grotesque excrescence amount and this is applied to the healing of the character. This means that the the more enemies in the radius of effect, the healing is multiplied by that amount AND each enemy degenerates health at rate of 4.
Authority
-5 Frenzy; Same. This was good
-10 Flesh bond ;Same. This was good
-15 Devour; Same. This was good
-20 Permanence; All summons lose the timers and will remain until character dies or logs off.
Grit
-5 Unholy resolve; Corrupted grit offers 4 armor and 2 stamina per point.
-10 Protective Familiar; Wisp surrounds character reducing damage by 10%
-15 Deathly vigor; stamina costs are halved for attacks
-20 Broken will; Aura surrounds character making stamina costs of enemies increase 20%. NPCs and thralls will not be able to complete the 4th attack of a combo
Expertise;
-5 Dominate elementals; Harvesting increases by 1 per point of corrupted expertise (this is also applied to mass cull)
-10 Pockets of the void; Carry amount doubles from 15 to 30 per point of expertise
-15 demonic porter; auto summons a follower beast that can hold up to a vault amount of items for you. You can assign it to guard as well. If character dies or logs off, the imp will (in this order) automatically teleport to the nearest summoning circle and die.
-20 Nurgle’s consumption; The character’s aura automatically harvests materials at the rate of mass cull with all other bonuses of harvesting from this attribute. You can run and it just sucks up the resources around you and puts it into your inventory.