Game mode: Online private
Type of issue: Bug
Server type: PvP
Region: Europe
Hello,
As already mentionned one month ago, whitout any answer or patch to fix it, the anti-raid off is non-functional.
The problem is the following: once the server has restarted, it “erases” the information about the players/clans who are online or not. The server considers that all players are online again. Or rather erases the information saying that players are not logged in. Therefore, players can attack buildings, even if the opposing player/clan is not connected.
Let’s take an example, step by step:
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The player “A” is online. Everybody can attack his building, this is normal.
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Then, the player “A” logs off. No one can attack his base anymore, that’s perfect (anti-raid off).
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The server restarts (auto-restart).
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Everybody can attack now the base of the player “A”, who is not online !
As said, every time that the server reboots, the system consider that all players are online.
Many of our players and clans get their assets destroyed, even when they are not connected.
This creates tensions and the departure of players, because of a technical problem that you have to solve.
Our host is G-Portal.
Thank you, kind regards,
Christopher