I don’t see lots of value in patron. I get it forever, so I wouldn’t exactly cancel. However, it is apparent to me that the only value I get are the cache keys and the extra agent mission slot.
Keys I almost never use them all on any day, except for regional runs. I don’t have that kind of time outside of weekends, and dungeon meta is not enjoyable anyhow. I hate wasting things, especially if I’ve paid for it, regardless of whether it is truly a waste or whether I can write it off, it still bothers me to see them go unusued (OCD I suppose.) This is primarily why cache keys are valuable, because I’m not getting more than scenario keys used every day, so that regular drip of distillates is about all I get.
I do the same missions day in day out, but only enough for daily marks, so that is easy to rotate and change, if I did not have it.
Free anima leap is nice, but not going to change much if I didn’t have it. Extra shards goes with this and is nice too, but given that I have a yellow or red version of all 9 weapons, mostly built from greens, while my main weapons got distillates, its easy to compensate for by just selling off greens, because I don’t sell them as of now, I use them all. Yes, I can stand to upgrade the museum, but its obviously not a priority, especially because I don’t farm kills for the pieces.
XP is beyond worthless to me at this point.
As for agents, the extra slot is certainly useful for leveling those guys up. Once that is done, though, they don’t really offer much. Its a fun little diversion, but once I get my [email protected], I can’t say I’ll be particularly invested in it beyond that.
AH perks are nice but very rarely used and not that important. And the extra marks are nice, along with the daily bonus marks, but what do I need to spend them on besides lair keys for those regional raids? I sit on hundreds of thousands of marks and more converted to AU.
Personally I’d rather they changed things. I hate dailies as a MMO concept, and daily keys aren’t much better. Let them build up over a few days for patrons. Merge them all into one type. Do you spend 6 keys on BM lairs, or 6 keys on scenarios or 6 keys on dungeons? That’s up to you, but you’ve got ~25 a day now, and if you haven’t played for half the week, well you’ve got 75 come the weekend, enjoy.
Better yet get rid of keys entirely, give patrons bonus xp on distillate use! That is likely a pipe dream, but would be best.
More stuff in caches that people might care about. This game is far too predicated on progression. Grind grind grind, get that red gear, keep on grinding! Why aren’t there more cosmetics in caches? The ones that are in caches are so damn common, I think I bought a full suit of the African outfit for 1000 marks total. Why not have something more interesting in caches, say like one off mission keys (can’t do the mission without the key, but they could be somewhat common in caches, like scarves.) With more interesting stuff, caches and keys are more valuable.
At anyrate, in my estimation patron is pretty good for new people, and people with lots of time, but not really for people who are at the endgame and/or don’t have lots of time. Of course it is a personal value judgement, but if I weren’t getting it “free,” I wouldn’t get it.