This isn’t exactly a suggestion, more of an inquiry if the idea is even any good. I don’t really minmax, PvP, mess around with mods, or anything else that would make me knowledgeable on the side effects this might cause.
So armor plating upgrades are useless. The best of their kind, Thick Armor Plating, give +3 armor each, or +15 from a full set. With end game (or level 51, when you unlock Master Armorsmith) gear, 15 armor is nothing, especially when considering the fact that the actual damage reduction from armor has diminishing returns.
If you don’t understand how diminishing returns works, here is an example. I have a medium armor set with 460 armor that provides 64% damage reduction and a heavy set with 800 armor that provides 76% damage reduction. Nearly double the armor increases damage reduction by an additional 12%.
So here is the proposition, what if armor plating gave a direct damage reduction instead of armor? This could rapidly become overpowered, making plating the only used upgrade, so the percent would need to stay low. I think changing the current extra armor straight into a percent would be far too much, but perhaps more reasonable for a complete armor set, i.e. divided by 5.
Thin Armor Plating would give .2% each, or 1% for a whole set.
Armor Plating would give .4% each, or 2% for a whole set.
Thick Armor Plating would give .6% each, or 3% for a whole set.
So if I upgraded my medium set mentioned above with all Thick Armor Plating, my damage reduction would be 67% (64+3) and my heavy set would be 79% (76+3).
So, as I said, I’m not sure if this idea is any good. The exact numbers could be tweaked whichever way if it is imbalanced, so they shouldn’t really matter. The only question would be,…
…is direct damage reduction for armor plating a better idea than the extra armor they currently provide?