First off, the game is really good, but there are issues that keep it from being both fun and great. As a person who has played XCOM many times over on the hardest difficulties with and without Ironman setting being on and as a YouTuber with over 100 let’s play videos on XCOM/XCOM2 when I heard about this game I had to try it. Though less than 2 hours in I’ve already compiled a large list of “wtfs?” and other things that seem overlooked or poorly done.
Why can Zone Dogs fly/jump onto high places? Makes no sense. If you are worried about a “fish in a barrel” high ground tactic then give them a range based attack. But a dog should not be able to jump 20ft straight up and completely invalidate high ground advantages while also having a powerful melee and crazy movement.
Mothwings is USELESS. 100% garbage skill. The spots it can place you are FAR TOO LIMITED, and it completely exposes the player character providing no cover or evasion, no X amount of shots against the PC to guarantee misses, no temporary immunity… nothing. NOT GOOD.
Weapons are completely and arbitrarily not balanced at what seems to be random, as if there was a HUGE oversight in the development of the weapons. The Gaper and State Switcher seem to be the most glaring victims of nonsensical “balance” so let me ask you;
3a) why is a CANNON that has 2 shots, weaker, less accurate, and has the same range as a 3shot shotgun? makes no sense AT ALL
3b) why is a RAILGUN barely stronger (but not really) than a CROSSBOW, and so abnormally weak that it’s not EVER a good option over a “silent weapon”? again, this makes no sense at all
The Shop prices are ABSURD for the amount of scrap that is actually found in the world. When stealth is sooooooo important, the Crossbow is obscenely overpriced when it becomes available.
Medpacks and healing… I don’t even know where to begin here other than to say even XCOM on the hardest difficulty had medic/support skills to keep your guys healthy, as well as latent healing for “off duty” troops that were not in the party. This game is far too brutal in the healing department and is extremely ****ing annoying about it, especially how rare and expensive Medpacks are.
Overwatch is extremely weak in this game, with a max of 3 party members, there is NO REASON that Overwatch has an accuracy penalty like in XCOM where a max squad of 6 members all in Overwatch is actually a good tactic. It’s absolutely ridiculous and completely unnecessary.
Corpse Eater skill… when the bodies disappear after combat and at the hardest difficulty the combat is 1-to-2 enemies being ambushed at a time… and combat ends as soon as they die… why?.. just… why? Something needs to change. Either make bodies stick around until you leave that “zone” or make it trigger the skill at the end of combat and “eat” the closest corpse.
EDIT 1 - added 7)
- Christopher Odd
(checkout my YouTube channel)