Balancing and PVP changes coming with the release of The Isle of Siptah - Feedback thread

I agree to not remove offline raiding in PVP servers.

And in addition to my comment above, the game only cost 13 EUR actually. So for a solo player, buy 2 times the game on 2 steam accounts and never be raided anymore!

Account 1 build main base in T1 only, never online during raid time. Never be raided.
Account 2 online during raid time, no base, raid, farm, etc… put everything in many hidden chests or bodyvault, get back everything with account 1 after raid time .

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Aloe Potions (potions) and Wraps (bandages) both now have animation requirements for their gameplay effects to trigger; potions now have a short animation before their effect is triggered and bandages have their effect applied continuously

If you are not locked into wrapping / drinking animation for the full duration it’s a waste of effort.

For this strategy to work that same clan must never raid any other clan, because they can’t be online during raid hours.

That’s basically makes them a PVE-C clan on a PvP server.

Why is that a problem?

They can be online during raid hours by leaving the clan (only one member must stay offline). Then get back in clan after raid time. Or better 2 clans that play together, clan 1 to manage main base, clan 2 to raid …

Well i think i can get the goal behind no raid on Sunday. If you are a casual gamer, you can only play during raid time, so you are never “safe” to farm and everything elsa.

So i think its a good idea, a day off, to farm, rebuild after friday and saturday night raid.

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Hey everybody,

We just updated the information on the upcoming changes with a newer version. We unfortunately released some outdated information on how some of the PVP changes and how they will affect official PVP servers.

For visibility, we will post here the changed paragraphs that dramatically change some of the information initially relayed:

Base Raiding

We have added more granularity to the existing PvP server settings, this will allow server owners to more precisely configure what times and days PvP will be possible.

We have also added a new system called Dynamic Building Damage, which if enabled (server setting) allows player to damaged buildings while any of the owners (individual or clan) are online (even outside the scheduled raid times) and for a duration (server settings) after the last owner has logged off.

For official PVP servers we are currently planning to have both features enabled, with the scheduled building damage being set for Friday and Saturday during peak server time and Dynamic Building Damage being always enabled with 30 minuets logout window. This will mean that players will be able to damage buildings during the scheduled building damage windows OR if any building owner is online and for 30 minuets after they logoff, subject to feedback.

We apologize for the confusion this might have caused.

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Hi Ignasis,

Thanks for the updated information, but we need to keep the scheduled building damage from monday to sunday during peak server time (17h00 to 23h00) in PVP servers. Else there will be only 2 raid days in the week, the others days peoples will use others accounts to not be online with their main base. Or if they are being raided, they log off and in 30 minutes the raid end …

Then you can add Dynamic Building Damage being always enabled with 30 minutes logout window from 23h00 to 17h00 the next day.

Thanks.

That’s how I understood it will work, I only read the new version they posted an hour ago.

All base raiding open on the raid time, then dynamic raiding kicks every time someone is online and stays enabled until 30 minutes after they logged off. This seens to help combat alt clan and body vault, they have to log on their main clan sometime, dont they?

I mean the whole situation is a bit ridiculous, pvp and raid should be enabled 24 hours then we would not have this problem, found an alt clan, raid it, found a body vault, kill it, raid it, whatever.

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For official PVP servers we are currently planning to have both features enabled, with the scheduled building damage being set for Friday and Saturday during peak server time and Dynamic Building Damage being always enabled with 30 minutes logout window. This will mean that players will be able to damage buildings during the scheduled building damage windows OR if any building owner is online and for 30 minuets after they logoff, subject to feedback.

I think this change will end up horrible. 6 hours raid time on official is already super long but imagine you cant even go farm in peace in the mornings because you can get raided all the time. Also there are many ways to abuse this system. You really should reconsider that.

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It will be abused in a way you can not think. Just wait our russians and asians players look into this.

We must stay with actual PVP building damage settings :

  • Full raid protection from 23h00 to 17h00 the next day, so to sleep at night and go to work the day.
  • Raid time from 17h00 to 23h00.
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@Berserker @keymotes

I think you misunderstood something:

The set raid times (17-23) will alawys enable you to raid someone. There won’t be any offline protection in this time period.

You may be misunderstanding something, actually.

It’s quite clear.

This will mean that players will be able to damage buildings if any building owner is online and for 30 minuets after they logoff, subject to feedback.

This encourages body vaulting. It has the exact opposite effect of combating that issue by promoting use of separate accounts, in a separate clan to store loot.

I signed up for an account just to oppose the PvP changes. The changes do not at all remedy the existing issues on PvP servers. In fact, they only serve to promote them and to make things more difficult for players and clans that do not actively practice body vaulting.

Maybe that’s the intention though? Funcom seems to be telling us that we need to buy that second account if we want to be on a level playing field…

Thank you Ignasis for clearing that up. I apologize for misinterpereting your patch notes.

This explanation and update seems way better, and actually has me excited. My only question is… on Friday and Saturday, if I am understanding correctly, does this mean it is full raid times, even if someone is logged out?

If the answer is yes, then I think these changes as a whole are excellent and will see great results. If the answer is no, I still think all these changes are excellent I would only suggest possibly increasing the time that someone can be raided after logging out. Because 30 minutes is not enough to raid a base of someone who continuously logs out when being raided, and would be abused I believe.

Either way, you scared me good for a few hours. Well played.

I read this text:

“This will mean that players will be able to damage buildings during the scheduled building damage windows OR if any building owner is online and for 30 minuets after they logoff, subject to feedback.”

And this is the updated version.

What you just described is not true. I could easily own the game on two accounts, store my loot on one during raid time, and raid on the other with no base to be hit. That is the problem.

Correct. That’s exactly what it says.

This will mean that players will be able to damage buildings…if any building owner is online and for 30 minuets after they logoff, subject to feedback.

This 100% encourages body vaulting. Further, it discourages players from grouping into large clans and encourages multi-clan alliances that won’t be vulnerable if a player logs in to try and farm one morning while they have some time and no other players are on/playing. There seem to be numerous gaps in the logic of these changes.

Give players Sundays off but allow them to be raided at any other time they have been recently active? We already have problems with Chinese/Russian undermeshers that watch timers from below the mesh and wait to strike during raid hours while your clan is off. These changes pander to only the most engaged/hardcore players and throw the rest of us to the dogs. Unless there is clarification I am missing, this is entirely counterintuitive.

I disagree… If you are online, on a PvP server, you should be susceptible to… PvP.

I do get where you are coming from though. It is daunting to go from being safe for a majority of the day to being raidable whenever online.

I just believe that promoting more PvP on a PvP server whilst also minimizing offline raiding is brilliant.

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There was no reason to make these PVP changes Conan has always been the way it is currently I don’t understand the need for these changes.

I will try to rephrase the planned pvp settings into simple language for the simple mind I have:

sunday 00.00 - 24.00: total raid protection
friday and saturday 17.00 - 23.00: offline raid possible, no raid protection at all
rest of the time: online raid possible, raid protection active 30mins after logout

correct me if I got it wrong, please!

Edit: sunday will be treated like the rest of the time

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From what I gathered:

Friday and Saturday will normal raiding that everyone is used to. Sunday through Thursday will be raidable only when you are online.

I don’t see the issue that I previously mentioned with this change. If a clan is using a second account to hide it’s loot, you can just hit them on Friday or Saturday.

Body Vaulting is definitely an issue that needs to be patched. And under-meshing has steadily been getting patched over time. They are separate issues though. The overall effect of these changes I believe will have a positive impact on game play if I understand them correctly.

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