I don’t usually comment on things but created an account because I feel the PVP Server changes would be a detriment to the game and its community. For PVP Servers there should be NO PVP Restrictions or Offline Raid Protection.
To strike a balance you have to equate the time it takes for a group of people to make the firepower to get into a offline base vs the same for the base build and their defenses.
Now onto how I would solve the problem leaning towards the base builder and hoping the community could provide ideas to this. (Long Term)
- The quantity and rarity of items dropped needed to create explosives be nerfed.
- To give more time to the base builder.
- The items required to make explosives are in high demand on other recipes.
- This will force more open world PVP and ties in with 1. Above.
- Out of Range Weapons like Catapults damage be nerfed.
- If a sweaty clan wants to spend like 10 hours getting through my honey comb using this, Well Played to them.
- New Base defense mechanics.
- There is no real way as a solo player to stop some one walking up to your base and planting an explosive. Maybe have a Wizzard \ Witch \ Necromancer Thrall cast spells on attackers with High Damage \ Debuffs. Help with existing Archer thralls. Make Thralls around your base have buffed damage.
- Building Hit Points Increased
- Create a Community Event, FunCom create a honeycombed base and the community has to raid it. If you feel sad you lost all your hard earned items and they got in like a hot knife through butter in no time at all… time to increase building hit points.
As a person playing on a PVP Server I will be annoyed if I get offline raided when its fair play. I would then check the logs to see who raided me and the try get them back. (If Alpha go farm a GOD to drop on them). I will be angry and ultimately quit playing the game if it took them a couple hours farming to undo all my hard work.