Not sure if this has been mentioned or if i am not thinking alot when it comes to this suggestion. Gold and silver has very little use from my experience.
Maybe having actual vendors and traveling merchants and alchemists stalls may be a interesting thought.
NPC’s that are pretty much immortal objects much like the 3 in the tavern where conan can be located.
Talking to them will pull up a inventory of resources and weapons/armor/potions/dyes etc…
We will have the ability to sell as well.
Slave Market to buy and sell thralls as well at random values like limited time offers. Every few hrs a different offer will be available. It could make the slave area have a new purpose in the conan town.
It could add a bit of liveliness to the game and give use players some extra motivation to do additional things for some coins.
A random job/bounty request board may be another thing as well. Certain random jobs will appear with rewards on turn in.
Food Cash out boxes. Putting certain items in a bin or at a market will auto pay, could help encourage farming or hunting/fishing.
Summary in Short:
Shop Keepers/armorers/carpenters/alchemist Sells\buys corresponding items dealing with their NPC Type.
Shop Keeper’s Inventory will open up like a chest with the various inventory items being showned with place. Selling will have a separate selection.
Traveling Merchants who just wander everywhere selling certain items that are commonly found at a distance.
Gold and Silver is the currency for buying and selling.
Slave Market to buy and Sell Thralls\prisoners.
All items for sale is rotated every 1hr to 24hr.
Food/Raw Resource Cash Out Boxes, Put items in boxes and recieve payment for it.
Random Job\Bounty Board: Placed in the tavern or Market Place.
Will offer rewards such as gold\silver\resources (Various rarity).
Jobs will either be resource collecting, killing\taking prisoner Certain Named NPC.
Turn in when requirements are ment.