Base rendering - performance issue / bug

Huh, I don’t recall disputing Tascha’s timeframe. Be sure to include the evidence of where I said that in your follow up post.

Tascha wasn’t the only person to give this timeline by the way, Jens repeated this timeframe too. Since you feel that 2 weeks isn’t fast enough, the reason that it will take 2 additional weeks to get what’s on testlive now out onto live, is that Funcom is getting another testlive update ready that needs testing in order to help things “work right.”

Jens discussed this in the hotfix thread.

As Funcom has discussed several times, they are working on various performance improvements.

There is an improvement on testlive already to help with the load times.

Here’s a preview for what’s coming:

Before:

After:

In the article you referenced the timetable Tascha wrote, she stated, and I’ll cut out the relevant part:

Like the Purge?

I fail to see how any of these things, or the dozens and dozens of bug fixes on testlive now and more coming, don’t fit your criteria for bug fixing when they specifically are addressing, or working on, some of your biggest annoyances. And instead are, “new stuff” or “sexy stuff”, and make you feel that, “bug fixing is still secondary” with Funcom.

Returning to the topic now.

I think I may have misunderstood your original post fenix_svk. Is your problem similar to the problem reported here by this player? If you had a chance to play on testlive (and if not that’s okay), are you seeing similar problems there? I still believe that the performance update that’s coming out next after testlive goes live will fix the problem here, but it certainly doesn’t hurt to report this new issue.

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