The game has been plagued with bugs and issues since EA, you delayed a ton of “fug fixes” duing EA because “dont worry we will fix them in the big launch patch”
Come launch sure you updated a ton of new mechanics but also broke a ton of stuff in the process and released the game with more bugs than it had in EA.
And then we patch after patch after patch that added and broke so many more things that we ended up with a “mother of all patches” test live patch that was suppsedly going to fix 500+ bugs
500+
500+ bugs that should not even be in a released product.
Ok fair enough…
But then, knowing your game is full of 500+ bugs and being tested on testlive (dont know the point in test live when it gets released with more bugs) you guys announce “hey guys funcom is going on vacation until sometime in august so we wont be patching our broken game with 500+ bugs in it”
And then because of the absolute stupidity of that announcement and teh outrage of the community you guys have a “call to arms” which honestly i took part in purely for the fee DLC because hey im not paying you guys any more money.
While on that test live patch there was no temperature issue that is present in the released patch.
The decay timers on consumables were not broken like they are on live now.
Many things that made it too live were not broken in the testlive patch WE played.
So what the hell happened?? between testlive patch without these issues to pushing out a patch that obviously was not the one on testlive but a retweeked one? and old one? the wrong one you pushed live??
Do you even know what happened?
And while we are on the subject of how bad the communication within Funcom seems to be, has no one communicated to anyone about what REALLY needs fixing, what things dont need touching and what can be left alone?
I mean you could have cut the testing of testlive down by ONLY working on bugs that were already present, not tweaking and changing stuff that was working fin but annoyed a few people.
There was absolutely no reason for example to randomly change yellow potions or war paints but hey somone at Funcom obviously had nothing to do so you guys said they may as well change something that worked fine and add more bugs to the game.
And this seems to happen over and over again with you.
Always a lack of QA (dont rely on players to quality control your product when you cant even do that)
Have you ever head the saying “if it aint broke dont try and fix it” ?
That should be made into big signs and put over every single department in Funcom.
You guys ALWAYS try and fix something that was not broken and end up breaking something in the process.
Maybe, just maybe, instead of trying to add things or change things.
Just fix the bugs that were already present i mean you started with 500+ and every patch seems to add 500+ more.
When will you learn??
So now we have a 500+ bug fix patch that broke more things than it fixed, changed things no one cared about and to top it off, since you guys said you probabbly wouldn’t release it until August because you are going on Vacation, we now are most likley going to have to deal with all the stuff you added and broke while you go away?
I mean if you were unsure (and obviously knew) that this patch was not going to be ready before you come back from Vacation why rush it out with more broken things that you know you definitely cant fix since you dont have the time before you close up for a month.
I really dont know, you have such potential to make amazing product but always let yourself down with the “that will do” mentality.
Guess we will see you in August sometime (maybe see you if we are still here) for more patching that include bugs