Basegame NPC's all teleporting to 1 location

We need and deserve an update on this issue

After the Update 2.2 the NPCs don’t spawn in the air and falling to the ground, but spawning directly on the ground.

Hey there,

The current schedule for a fix to this issue is to be included in the upcoming update 2.3.
There’s no current specific date for this release yet, and please be aware that this schedule could change due to unforeseen circumstances.

So still have this issue after weeks and no schedule date for a fix , you all do know this is game braking to not have bosses in the correct place right??? I really wonder if you all understand how frustrating it is to not find the boss in the correct place? Do any of you play this game anymore? Or do you not kill bosses or does it not matter how much this breaks the game for your players. Or is it that it only happens on the server which we pay to play on. I for one not being rude in any way but would like to know why this has not been a priority for you all, its breaking the game play , I mean why bother with bosses if they do not even spawn correctly. Sure new players are very impressed with this issue and the fact its not been fixed in weeks, weeks.

i would like a fix as soon as possible too but at the same time would you rather have a fix that doesn’t truely fix the issue and breaks something else or would you rather have a fix that actually fixes the problem that exists without breaking other things it sucks that this hasn’t been fixed yet but we can’t scream about them breaking things in patches when we are also screaming at them to force a fix… i personally prefer slower fixes that actually fix issues than faster pushed fixes that break more than fix.

I am so happy to hear this! What wonderful news! I can’t wait for 2.3! Thank you for relaying our concerns to your team!

Is this fix included in todays Hotfix? Can’t read anything about it in the patchnotes.

This was hotfix 2.2.1

No sorry to say we need to live with great game breaking bug for another few weeks at best.

Around end of February / sometime March probably. As that is usually the time they have between the big updates, atleast lately. 2.1 was in late October I think. 2.2 was at the start of the year.

Thank you!!! Glad it has finally been taken into consideration as a priority!

Game mode: Online Private
Type of issue: Performance, Lag, Bug
Server type: PvP/PvE
Region: USA - EST


Bug is still happening at G9 and is causing severe server performance issues where I have to restart more than the scheduled restart times, just to stop the bug that dumps the massive amounts of NPCs in this location. I ‘heard’ it was fixed, but we are still experiencing it. Mod order is posted below


Pippi.pak
SlaveWarsServer.pak
Emberlight.pak
ExilesExtreme.pak
BarbaricBarber.pak
BarbarianSurgeon.pak
AkubaSalon.pak
RAFantasy.pak
RA.pak
immersivearmor.pak
SexySilentLegionArmor.pak
CNC.pak
WAUS.pak
Warrior_mutator_mod.pak
DungeonMasterTools.pak
SlaverMod.pak
ThrallWarDecorations.pak
Savage_Steel.pak
SvS2.pak
SvS_Extended.pak
StylistPlus.pak
GrimProductions.pak
HighHeels.pak
Immersion.pak
DudesDelightfulDecorations.pak
NorthernTimber.pak
KerozardsParagonLeveling.pak
Tutorial.pak
No_Building_Placement_Restrictions.pak
UnlockableContainers.pak
StacksizePlus.pak
BetterThralls.pak
Improved_Quality_of_Life.pak
UIMod_Hosav.pak

Game mode: Online Private
Type of issue: Performance, Lag, Bug
Server type :PvE
Region: EU


My server is somewhat freshly wiped. (January 9th, 2021)
Today is the first time we encountered the bug.

Thanks to some team work we found out, that every time, someone comes within aggro range of mobs and npc, they have a chance to be ported to g9

that goes from small animal npc up to the big 3 skull bosses to purge npc and more. the whole npc palette spawns there… But only when someone is aggroing that very same mob at their original location…

You heard wrong. Its current ETA is 2.3 patch.

Hi - So my server is encountering this bug too, but it’s not limited to mobs that we actually fight. We have less than ten people on our server and I checked with everyone to see if anyone had fought any sabretoothies yet (that’s what’s spawning for us by The Breach, where a friend and I have made a base, alongside some elks and a white wolf) and nobody had even been anywhere near their territory yet. Just thought I’d mention it because people seemed to think the only trigger was players fighting mobs elsewhere on the map, which isn’t the case for us at least for the sabres.

Re-opening topic since it was automatically closed.
Just to provide an update: A fix for this issue is currently in progress. It didn’t make it into the 2.3 initial Testlive release, but is currently listed as one of the known issues.

[quote=“Ignasis, post:124, topic:139618, full:true”]
Re-opening topic since it was automatically closed.
Just to provide an update: A fix for this issue is currently in progress. It didn’t make it into the 2.3 initial Testlive release, but is currently listed as one of the known issues.

So disapointing waiting months for this told it will be in this patch now you say it is not disapointed is not the word i would use but sums it up

Just because it isn’t on the initial Testlive release doesn’t mean it won’t be in the final 2.3 release to live.

sounds to me like they know what the issue is and have a fix for it but want to make sure the fix is working properly even before releasing it to the testlive branch.

sounds to me like they know what the issue is and are in the process of making a fix for it, but it isn’t ready to be tested in-house, let alone being sent to the testlive branch.