The level 50 Agent Support ability for Roman Konstantinov purports to increase Basic damage 28%. A close study of tooltips and parse data instead show that Basic damage is increased by about 46%. In one example, a single hit from Deconstruct deals 313 base damage with 797 Combat Power, while Roman Konstantinov increases the damage to 456, an increase of 45.69%:
(456 / 313) - 1 = 0.4569
If the buff is supposed to be 28%, the damage should have been increased to 401:
313 * (1 + 0.28) = 400.64
I ran two series of parses on the Anima - Sim: Champion dummy in Agartha, where I spent ten minutes landing hits of Deconstruct with and without Roman Konstantinov to verify that it’s not a display error in the tooltip.
Agent Bonus
Tooltip Damage
# of Normal Hits
Average Damage
No
313
1693
313.85
Yes
456
1661
455.76
If I were to equip my level 70 Legendary Finger talisman with a level 20 Legendary Waxing Delirium, increasing my Combat Power to 846.2 and my Basic damage by 111.21%, it becomes quite clear that the nature of the error is in the value of the Agent Support ability. The coefficient of Deconstruct is about 0.39165. Waxing Delirium and the Agent Support ability are additive. Therefore, I can calculate the expected tooltip of Deconstruct when factoring in Combat Power and the two Basic damage buffs:
How much damage Deconstruct should do
0.39165 * 846.2 * (1 + 1.1121 + 0.28) = 792.76
How much damage Deconstruct actually does
0.39165 * 846.2 * (1 + 1.1121 + x) = 853
Where x equals approximately 0.461718, about what I had demonstrated above with less Combat Power and no Waxing Delirium buff. All of this proves true for other Basic damage abilities. And it’s possible that Virgil and Ibrahim de la Feunte are similarly affected, but I have neither Agents at level 50 to verify my suspicion.
I had specifically tested this with Smash from Hammer last week (just viewing the tooltip) and got the same results I had gotten with Deconstruct. I have furthermore had two cabal mates independently verify my findings with Roman. I’ll consider your idea tomorrow.
I tested your hypothesis that Anima Allocation was being ignored by Roman Konstantinov, attempting to explain where the extra Basic damage had come from.
Anima Allocation
Combat Power
Base Smash Damage
Buffed Smash Damage
Basic Damage % Increase
100%
1637.8
1924
2809
46%
90%
1543.4
1814
2648
45.98%
85%
1496.6
1759
2568
45.99%
80%
1449.6
1704
2487
45.95%
75%
1402.7
1649
2407
45.97%
I see no evidence that it is true. Smash’s damage is still being buffed by about 46% when I have Roman equipped, no matter what my Anima Allocation is.
Ok yeah mine’s changed as well. 1393.3 combat power, 73.25% hammer signet, 7% agent in the other slot = base smash is 2951, with Konstantinov it’s 3704. (I believe this makes him 46.02%) I remember comparing it against Rocket Pods and it used to do less damage, now Konstantinov makes Smash stronger than Rocket Pods by a decent amount due to my hammer signets.
Without the basic tali and 2nd agent it’s 1296.2 combat power, 1524 & 2224, same 45.93%.
My Virgil’s level 21 so if the bug lasts long enough I could test him but it’d be a while.