Bazaar Prices are FINE! Im gonna gladly buy few skins to support game dev - You don't have to buy all at once!

So what is the complaint? Nothing in the bazaar should effect anyone’s gamepaly cept for those who like to build something nice and normally, they do not play on pvp.

I think the largest complaint on this subtopic is that this closure to sharing is not what was the way it worked and sharing has been a way to socialize and trade.

1 Like

I’m sorry your forum didn’t allow you to read my earlier post(s). Allow me to quote them for you so can read them this time around.

And Just in case this was not readable for you also.

Your’re welcome.

And also more information for you in case you missed this as well.

So you see there is a negative effect for pvp servers, oh well, of course, not for purchasers of Bazaar skins used as illusions that the other purchasers also owned. No special functionally it all here, hmm?

1 Like

Pvp broken cuz you cant steal armor no better than your own functionally. Oh I got it. Sounds like a point in vain pursuit of a thought to me.

And you of course would be mistaken. But, you are welcome to your opinion. Fortunately there are more and more who disagree and go figure they are pvpers who do not think you should be able to buy advantage in the Bazaar for pvp. Sorry this has changed for 3.0 reversing everything that Funcom has urged would never happen.

And of course you must have just glossed over the points made again in those earlier post. It is any piece of gear that you slap a Bazaar illusion that another player doesn’t , no matter the item underneath. Though they can strip everything you have on you if they have purchased that right. Dang you are right no advantage there.

1 Like

“Fortunately” only has any meaning if it results in the changes you want. I’ll not hold my breath.

.

I cant believe people can defend this, what a?
There is no problem to let people use every item they find, they cant duplicate it, craft it, even repair it, one use, they drop it, they loose it - fair enough
You want to owe this particular skins\items? you buy them - fair enough

But access block to ANY of this items really break game process…
imagine you jump to the decaying base… my luck! oh… 99% ot loot are skins… what a waste (nice game immersion guys really)
and this is only 1 example…

clearing dungeon with mates… here pal, take this, more effective with boss, ah… you cant have this skin…

etc etc

3 Likes

Yeah it really impacts the fun on pve and really hurts the fun on pvp. The main issue is that can affect nearly (except conjured ones) all weapons and armor. Not really sure how this got past in development especially after some many times saying the items and skins in the Bazaar were only cosmetic and no advantage gained .

This is clearly an advantage in pvp and players have already taken notice.

1 Like

Look … for f2p game its normal to have shop for extra items … if game is free i dont even care about p2w stuff… BUT this game is P2P …

If all this 3.0 update with all magic, all itemes and all already planned season pass items we will see at future were in one big 100$ DLC … it would be way better.

1 Like

P2p game with locked content … buy now or you will stuck 4ever …

1 Like

Disagree. Overpriced. However I have purchased to show my support for now as a thank you. Some incredible work done I appreciate.

However it feels overly greedy. I feel like that economist guy is a corporate greed man.

Let’s forget the battle pass at present and just go with the rotational sales. At present the minimum purchase to get everything on the bazaar would require a $50 pack / month, more without “sales” (The slight buffer added for the rotating items is included here)

This quickly comes to a $600 / year bill assuming everything on the bazaar is purchased, or you can think of it as a $50/month subscription fee.

Now the ineffective counter-argument is going to be “Hobbies are expensive” or “It is to support the game” - To the former horse shit, they don’t have to be, and frankly when dealing with 1’st world countries where “The majority of the population couldn’t sustain a $500 emergency bill” it’s not a good argument.

To the latter, Funcom is owned by Tencent, which generated 1.6 BILLION in revenue last year, the only thing Tencent cares about here is rights to the IP and how to monetize it as aggressively as possible. They are under zero threat of going anywhere barring the CPC axing them.

4 Likes

I know xD Imagine paying nearly as much for a brand new f***ing game to get a pitiful handful of cosmetic items.

It’s insane.

4 Likes

They have to make the game free with these prices and the fact there is a battle pass, most games with them are free so might as well so they can maximize the amount of players buying it and Dlcs and to bring the pop up it can really get up there if they did or make the base game 20 dollars at least on ps5 it’s going for 66 Canadian that’s like 50 US no one buying the base game+ all the battles passes /store/ and dlcs

1 Like

Thank you for a detailed breakdown. Like I already said several times, one of my complaints about BLB is the pricing, but people keep pointing out that it’s “on par” with other such stores, so it’s good to see some data.

From what you showed there, it looks like Funcom is definitely overcharging for the stuff they offer in their store, and that the stores that are “on par” with BLB are stores featured in F2P games, which is an important distinction that gets overlooked too easily.

There’s one thing that I can say is better in BLB when compared with what you showed in your post: BLB stuff is strictly cosmetic. There are not items that confer a competitive advantage like that Target Harrowing Reaper thing you linked to, there are no dungeons that are locked behind a paywall. In short, Conan Exiles hasn’t yet fully embraced the P2W monetization strategies.

I get where you’re coming from, but it also feels like you’re determined to interpret every criticism of BLB the worst possible way.

Yeah, I understand that the PVP and PVE-C players don’t need to loot their opponents. Everyone can just craft their own gear or grind for it, and the BLB stuff is purely cosmetic anyway. We all understand that.

But honestly, is it really so hard to understand that being unable to loot your opponent can destroy some players’ immersion and remove some of their motivation for conflict?

No, it’s not a “competitive advantage”, but it can ruin the enjoyment of the game.

On the other hand, allowing people to loot and use the BLB gear they’re not “entitled” to (in the techie sense of the word) would offer additional incentive and motivation for conflict, something that is sorely lacking in PVE-C.

“Hobbies are expensive” is a non-sequitur at best and a red herring at worst. It doesn’t even deserve to be refuted, but since people insist on bringing it up…

Yes, hobbies are expensive. But we’re not talking about hobbies in general. We’re talking about one particular hobby in a whole family of similar hobbies suddenly becoming more than 16 times as expensive as it was, and with a new set of arbitrary-seeming, rent-seeking restrictions on how you can indulge in it.

If you’ll pardon me a bit of exaggeration, it’s as if your hobby was gardening and the freaking Monsanto suddenly got a patent on the specific plants you were peacefully cultivating before, and now you have to not only pay more but also make sure to comply with a bunch of new bullshіt rules about what you can do. And when you complain about it, someone tells you “well, gardening is a hobby and hobbies are expensive”.

As for supporting the game, there are many ways to financially support the game. It’s not a binary thing, where you have only two options: underpriced DLCs that don’t bring in enough revenue, or BLB as it is now. In short, it’s a false dichotomy.

Yeah, there’s just one other thing to add here. Those “on par” stores are also overpriced. Whether they’re F2P or not. It doesn’t matter. You’re still being charged $50 for a skin in those stores, and that’s not even anywhere close to the the more extreme examples of greed out there. We’re talking hundreds, thousands, even tens of thousands of dollars. For skins. :scream:

3 Likes

Nope. I’ve explained in detail what I consider to be pay to win. None of these complaints are pay to win.

Pay to win would be the best weapon you can craft is 100 damage but the bazaar has a 150 damage weapon. Or the best range you can craft is 100m but the bazaar has a 180m range bow.

Thats pay to win.

The arguments being offered up here are flimsy and are rooted in the same “i hate battle passes” and are trying very very hard to equate them with other things that I don’t agree with as being the same.

For me - its ok to say “i hate battle passes”. I wouldn’t even comment. To try to say that cosmetic changes are now pay to win because the dude in rags now has an advantage because someone thought he was a gank fest and he cut their throat instead, thats reaching so far that the sun isn’t shining in that hole where its being reached for.

But honestly, is it really so hard to understand that being unable to loot your opponent can destroy some players’ immersion and remove some of their motivation for conflict?

I have already posted in three or four places now where I said I understand why they are doing that but would be ok if you could loot the body and have it revert to a default skin or something. So I already agree with the statement you are saying I don’t agree with.

Actually if you look at the ESO storefront…the bazaar is dirt cheap in comparison. 750 coin is $8 and that is the minimum conversion (which I will hold to what is being said here because it’s has been repeatedly said that requiring to spend more to get deeper discounts is predatory so lets talk minimum conversions…that means that bedroom room set is over $30…I wouldn’t consider that comparable and I wouldn’t put CE as the same level as ESO as far as reaching for deep money.

But this is a non-sequitur as well because that deal was non-sustainable as a business. You can’t keep bringing up the past pricing as a weapon to lower the prices because for $10, you were getting how many different objects? Close to 100? That’s like complaining that a steakhouse that was dropping filets for $5 a pop shouldn’t be able to adjust to the market price of the cut (~$50) because of the effects it has on the local patrons. I agree that that they are higher but using the undervalued costing of the digital goods as the comparative isn’t being realistic to the business at hand. Meaning that we agree that it’s too high but I’m looking at like 20% cuts while you are looking at cutting down to 20%.

Yep…I thought it was odd that ESO was being used to show how greedy FC is…by showing that they dare have something for $13 compared to the $90 items being sold in ESO?!

Pay to win seems so all or nothing.
This is Pay to Spite. Which is a particular form of pay for advantage. Will it change who wins in a conflict? Not on it’s own, unless this one is involved (the philosophy of only using the spoils I seize from my foes is a personal choice). Will it alter the psychology of the battle? Yes, to an extent. Being denied the spoils of war does make sacrifices along the way feel salted. No having a trophy gallery with the weapons of defeated foes on display.

Also, this one never wants to read about immersion as a design principle from this dev team again after such a deliberate decision.

Especially when they could have just noted if one cannot make it, one cannot repair it.

Now, for those who say this loot denial is not any form of advantage…
Tell this one you don’t play the game without telling this one you don’t play the game.
To clarify. Siptah gear on Exiled Lands. With no sign of server transfers returning, we have superior gear from Siptah that can have an insurance policy slapped on it. Right now, it’s just Shortswords, Katanas, and Spears that can be loot protected. Voidforged Gladius marked safe from falling into enemy hands (or even being thrown into the sea out of spite) because it dressed up like a rusty wall hanger. That’s just this one’s personal pick.
However, it both strips one of the ability to move those vault and grey one weapons around the Exiled Lands, but also takes away the ability to remove them from the inventory of the enemy.
Slap a Bazaar skin on your not available on this map gear, and then just rely on repair kits. That item is now yours eternal.

4 Likes