Then you should know how mobile games and casinos operate to get people to spend more and more money. And admit that it’s an exploitation more than a business practice.
So it isn’t the fault of a casino, mobile game developer, or anyone else that uses stuff like this. It’s all the fault of the user.
Funny how someone can have a degree in psychology, yet blithely ignore how things they employ trigger people’s minds to encourage them. Like the thing where scents in a casino caused an upshift in slot machine usage by as much as 46%.
And not everyone is capable of making this hard limit. You gonna sit and blame them if they have an addiction that hasn’t been diagnosed?
This stuff is designed to exploit people like that. And here you are making excuses that it’s just their fault, not the businesses employing tactics like this. It’s all the fault of the player that Funcom incorporated stuff that makes them feel good, and adds to the escapism from real life.
Using premium currency to disconnect them from real money, and feeding those pleasurable feelings. It’s exploitation pure and simple. It doesn’t even need an emotional element to it, as you keep trying to bring up, when emotion has nothing to do with it.
You know how casinos work.
You set a hard limit for yourself to combat this.
You wouldn’t need a hard limit if you didn’t think that stuff was designed to trigger your mind or prey on you to keep you shelling out money for them. You’d be able to go in, play a bit, and then leave without any problems at all.
Yet you admit it yourself. You put a strict limit because of how they are designed, because if you didn’t do that, where would you be?
So it’s totally different when a video game does it, is what you’re saying? There are plenty of people that get ruined in casinos because the design encourages their gambling addiction for the casino to milk them dry.
Now when a game company puts that stuff into a MTX shop, somehow it’s totally different?
Seems to me it’s exactly the same. It’s designed to milk the customer until they can’t give any more. Yet you wanna say no no, it’s all fine. I don’t have any sort of addiction or problem, therefore nobody else should either.
You’re not thinking outside of yourself. There are probably thousands, if not tens of thousands, who play Conan and other games that employ stuff like this. They use it as escapism, for a feeling of pleasure and accomplishment.
When we use the term predatory, it’s THESE gamers who are being targeted. The ones that will keep shelling out their money to Funcom for the Bazaar stuff, because they might suffer from addiction and can’t help themselves.
Whether it’s addiction to the escapism, addiction to collecting, FOMO triggering them to get it before it’s gone. Whatever the case may be. It is a thing for people.
And then we have people like you who try to blame them for it, no matter if they can help themselves or not, or even know that they have a problem to begin with.
And you target anyone trying to question this system or call them out on it. As if there is no reason to do so, when there very much is.
Seems to me like the majority are the ones against this type of business practice. Not the ones that accept it.