Bearer Thrall HP

Just a short illustration of the starting HP for some T4 Bearers and a T3 bearer thrown in, as well:

1300 - Kathibria Featherstep
1735 - Narr Goatfoot
0416 - Dono’Thelpup
1536 - Hyrkanian Bearer III

If someone can explain the reasoning behind this, that’d be great.

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There are some T4 bearers with near 3k starting HP, i’ll check later to make sure and list them.

But yeah, thralls vary quite a lot. There’s some purge bearers that are quite bulky.

All their attack modifiers are the same, though. Still makes me want for an option to change thrall voicelines, even with the current roster of Purge thralls.

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I have a named bearer can’t recall name at level 20 was was over 7000 hp after the last few updates 3 thousand plus hp. It sucks afraid to take him out.

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@Catastrofus , I believe this is less a varied thrall stat issue and more of them deciding we should not be using bearer thralls as tanks because that’s not the right way to play the game

They’ve gone down this route previously and, eventually, restored the HP pools.

They promised to revert these recent changes, but missed.

Alright, as promised some quick (low quality) snaps of my named bearer HP values.

Only one of them has gotten a level, while escorting them home (Backpacker Henrik). I included his stats page, for whatever it is worth.

Carries Others Through Storms: 2970 HP
Amzadi the Wanderer: 1735 HP
Parfat Camelback: 3232 HP (highest HP, lvl 0)
Anziel the Carrier: 2708 HP
Rethrous the Burdened: 2951 HP
Packbearer Altis: 2708 HP
Backpacker Henrik (lvl2) 3075 HP

All except Henrik are lvl 0, no HP increasing armors or foods are on them.





This is on console official btw, so no altered numbers and what have you.

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To add, the fact that T3 Hyrkanian Bearer has more HP than Dono by such a wide margin feels strange, since damage isn’t that much of a factor anymore on bearers.

The problem with the assertions is that health alone wont compare the actual survivability of the character. This is not “World of Warcraft”.

Not updated but for the sake of argument it does the job.

Bearers are meant to function as an specific type of thrall meant to be used for a task. To maximize their utility in their task, they will not be using heavy armor, and not be using another “head” that is not a pack. So if they were to scale along with the other thralls, they would die much easier.

I am not arguing that the way they go about it is right, the idea might be, but the implementation is not.

The whole thing would be that a bonk for 100hp would be like 90, 80hp on a bearer doing their job and equipped correctly for it, while it would be 50, maybe less, in a warrior equipped for it.

They could change the way to go about it, and “head canon” that a bearer back can add more to armor than regular armor, as it prevents them from being hit from behind, and their obvious increased stamina and resilience would serve as a mitigation mechanic, while they are deprived of mobility for having the pack and for being carrying weight if they are, so a drawback for an advantage that might not be exploited by “wrongly using” them as tanks instead.

However the simpler solution they found was to pack vitality on them so they survive a while longer despite having less armor.

There was a decision awhile back to affiliate bearers to specific factions and adjust their hp to match those factions with a little extra nerf on top so that they wouldn’t step on Fighter role integrity (or some other made up bovine feces, because role integrity isn’t a thing in this game so long as the Cimmerian Berzerker is the best melee and ranged munition… but that’s a tangent)
But it went a little…
Sideways?
Bearers in the non-named variety seem to have race based hp, and it was often odd still. For awhile Kushites Bearer 1 had significantly more HP than Kushites Bearer 3, and all made Dono look like an unloaded glass canon.

The short answer is, like most of the other things they’ve been putzing around with lately, the devs decided something that wasn’t broken need fixing. So they fixed it, in that way they fixed the inventory UI. Bearers weren’t broken, and someone on high took that personally, so now bearers are borked, just like so much else in the game.

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So, let me see if I understand this.

For the majority of the last six years, bearers have been a high survivability, low damage , slow leveling thrall but we have been using them wrong and now Funcom will force us to use the the “right” way

Thank God folks who only play in Admin mode are willing to teach me the right way to play the game.

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The fact that bearers and other companions have such low health is not a big problem.
I was very ungry to see that their health had dropped so much, update after update.
I usually use bearers for carrying things, for gathering and for dungeons, they can carry healing potions and other supplies.
My old bearers all had over 14000 health points, and usually over 30 strength… or even 52+7 strength, 40+10 agility, vitality above 50 and resistance and armor above 40-50.
For single player they are fine, but I think the attribute reductions are caused by multiplayer, against my porters, well, and relic hunters, berserkers and stygian slavers. There is little you can do, well dressed, with legendary weapons, healing food, they are such a pain,you need join two or three clans and take berserkers to the maximum level to blow up the camp… you know, multiplayer is to fight others and to blow up bases and take everything you can.
Also there are a lot of videos on the internet with people who enter a dungeon and do not land a single hit on the enemies… well, I have done it too, then you lose all the difficulty of the game, and I suppose the developers, who leave the game at a difficult but passable level, must not like it,i play decadent to have more difficult…So with bestiallity thralls you can pick up a coffe,a cigarette and within 3 mnts see Black rhinocerose get killed by a stigyan slaver level III…you have other things to do but is soooo easy…
I’m playing Siptah single player at decadent level…and at first I was very careful with my companions…I didn’t go into dungeons with them and I went through some harder camps alone…but you don’t have to be so scared. They work more or less the same as with the other life values ​​and stats, being careful with taking them with 12-14 level you can enter dungeons, the gray pool can be done with two berserkers or even level three warriors/bearers, two berserkers with 2400 life points or 2800 life points can finish off a Krylldilkhydian…you have the trick of using a bow having chosen that your warriors receive extra life when you inflict damage on the enemy…you don’t get close to the monsters and they heal themselves…I don’t use that trick and they also finish off the monsters with a little help and a few hits on the enemy. TAKE CARE WITH black death superkombo from cimmerians forgotten tribe…stygians and black corsairs too,but most with cimmerians,they can kill your thrall.
I haven’t tried the companions in multiplayer, I don’t know if Funcom’s intention is to make the companions harder to beat or less difficult to beat, to help those who attack bases or to help those who don’t usually attack bases, there are also players in PVP who don’t bomb the entire enemy base…
In single player they are more or less the same.
The bearers can exceed 30 strength and 5000, 6000 or 7000 health. With level 1, 2 and 3, well, those at level 3 are almost better,even bearers level 1 and 2 can beat down a named bearer, you can see some with a lot of agility and courage, and named bearers with 1200 health at level 20, with rebirth elixir you can’t raise them more than 1500 without red numbers in other attributes.
I have a desert dog, Stygian warrior I,up to 9800 hp points and 31 strength… berserkers with 4200-4400 hp points… Ulrich, who usually has over 5000 hp points, and is very easy to catch from camps…
Even exiled warriors III with over 1500 hp points, with the jailer’s suit,black hand ear rings,hardened steel weapons and healing food, you can face a storm well, even fire-breathing dragons can be beaten down,you can’t, if he catches you with fire he will kill you.
And my very best exiled warrior level I with more than 30-40 points in every stats and over 4000 hp life points…
I use authority attribute with two companions and full weight…the other attributes, only with 5 points each…I don’t usually use attribute increases, sometimes I use more life and more courage…the suit is a mix of life, courage and armor…legendary weapons, although with the poltain mace and the aquilonian sword with more penetration it is quite good…or the two handed sword from last battlepass…named blacksmith to increase damage stats and normal 10% penetration kit applied…
Anyway, for single player,bearers and others warriors are quite good…

Interesting how some people think offending someone is a form of argument.

The people who develops the game has an idea. They openly say what they designed something for. Then someone who presume to know how I play the game want to argue against it.

No matter how much you think you know about the game, the people who designed the game are the ones who know what they did and why. If they say something was made for a given objective, there is no arguing against it.

Next someone will say trunchs were made to open crates because they have been playing in official servers doing it for years.

There is such thing as doing something for your entire life, and doing it wrong. Experience means nothing in terms of knowledge if you havent learned anything.

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The last time I bothered to play this game, armor had no effect on thralls’ inventory. Thralls don’t have encumbrance, and armor doesn’t vary the number of their inventory slots.

So unless they implemented a whole new thrall encumbrance system, your explanation makes no sense.

Interesting how some people take offense from simple disagreements.

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I think what I get from the OP’s screen grab is when the devs say “Do no’t help up,” they mean it. :smiley:

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Well how else can you promote the camel?

I think they saw some folks using the bearers as damage sponges and decided that wasn’t right.

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Interesting how some people take offense at mild disagreement.

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So, let me get this straight.

I am supposed to play an open world sandbox game only the right way and when that right way changes, I am to blindly follow folks who only play the game in Admin mode?

No.

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Depends on who you ask. This is one of those questions where if you ask ten people, you’ll get a dozen different answers.

The way I see it, you’re supposed to enjoy the game. If you stop enjoying it completely, you’re supposed to stop playing it. In between, you’re supposed to offer your feedback through channels that the devs established for that purpose.

Anyone who reacts to your feedback by lecturing you about how you shouldn’t tell devs what to do is missing the fact that the devs established the feedback channel for a purpose. And if they take offense on the devs’ behalf, I’d say they’re failing to understand the concept of feedback altogether.

So the less we argue about whether we’re supposed to offer feedback or not, the more interesting discussions we can have :wink:

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So, I play at Barbaric+. This means NPC damage is set to 2.5x and player damage is set to 0.8.

The results of this is that the mob in Sinner’s will carve you up for dinner if you don’t fight smart.

Making bearers fragile is not the answer to game balance just as making mounts fragile was not the answer.

In an open world sandbox game, the focus should be on game stability, not punishing folks for play style.

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Let me know if/when you find Packrat Ortha. She is a sad, useless waste of a thrall space in my current game with only double digit health.

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I got her from a purge.

She was very disappointing.

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