Hi, what armour do you give your thralls? I have no legendary stuff yet but can craft a few sets. What of the attributes like +Hitpoints, +Endurance etc. is usefull for thralls?
Hitpoints, stamina and carry weight on armor for thralls is nonsense…
What you need is +Dmg type, on heavy armor.
For Str dmg type you can get the Redeemed Legion helm and Chest, or cheaper still, the Dragon bone chest. Both types have +8% instead of the typical 5% when crafted with a named thrall. Also you want the named armorer thrall that gives +armor. The blue symbol is a shield.
And that is all you need to know.
on the Conan Exiles Wiki, you can use the search engine to see what armor is good and within your reach.
How is hitpoints useless? I have seen them getting extra HP when I gave them armour.
That didn’t exactly work for me but the overall list isn’t too bad.
yeah, they get the HP, but when they have over 3k HP, what are 200 more exactly worth? Considering you could give them 50% more dmg instead.
Same with extra armor rating…the amount just doesn’t compare.
helmet : redemed heavy (from Black keep) 8% dmg
chest : redeemed heavy 8% dmg , dragonbone heavy 8% or my favourite champion …5% dmg but superior armor
gloves : redeemed medium 8 % dmg
rest : perfected heavy
Encumbrance and Stamina are utterly irrelevant to a Thrall.
As is follower damage.
That said, sometimes items with higher stamina also have an inflated armour rating (both being tied to Grit).
In general, damage % for the relevant weapon is the money maker.
Hp being a flat number tapers off once you have a couple thousand Hp.
That said, for ease and speed, this one tends to mass produce Heavy Dragon Armour for the minions. The armour rating is good and there is some weapon damage, ect…
But most importantly, the materials are trivial late game and acquired easily on regular leveling/grinding loops
u monster
Save those cute but endangered dragons !
This one is mostly putting already dead ones back down.
That aside, when there are domestic dragon options, this one will be less likely to adopt an est or be eaten mindset.
Keep in mind it also depends on whether the thrall leans towards strength or agility. The percentage damage increase in either of these should a factor in the armor, as well as weapon choice.
Having said that, the perfected heavy tasset gives a 5% bonus in both strength and agility. For the chest, I use either the Dragonbone (strength) or the Stygian soldier (Agility). I generally use the Dragonbone boots, gloves, and helmet, as they add 100+ HP. If it is a thrall that will get massive health (Anja, Sonya, Devotee), then a full Agility or Strength armor is the way I go.
+100 HP? how do you get that? You mean all 3 together?
The boots and helmet are +28 ea (56), and the gloves are +48. So, it’s really +104.
I pay attention to the percentage chances to level each attribute, and I give them a piece of food to at least assist the chance of getting that attribute. I will level them accordingly.
Example - I had a fighter who started with 15 points in strength, but her percentage leveling was 50% strength, 95% agility, and 80% vitality. I wasn’t paying much attention to grit. I decided to just go with the percentages, and gave her fish and steak. She ended with 25 Strength, and 32 Agility, giving her better damage with agility, especially since she had bonuses from the armor. The added strength helped, since 50% of the damage bonus from the opposite weapon figures in the calculations.
I will definitely look for and find a Shieldwright armorer.
For fighters - the armor of a guard or a Pictish leader (for strength) or a Turanian infantryman or a Stygian soldier (for agility). Give +25% of the corresponding quality.
For archers - a suit of black corsairs (+40% agility).
I use practically nothing else.
I would give archers agility and fighter strength, except that with our clan’s 140 thralls, we have three serving as archers. They are all Cormag (2.06 Range modifier), and they have strength enhanced armor with a strength bow (Derketo’s Voice, etc).
Some “Archers” have a better melee modifier than range (Anja the Dervish - 2.06 melee / 1.65 range. Huh?). We have gotten several of her from purges, and interestingly enough, a couple of them leveled up with higher damage bonus in Agility, even though she starts with 15 points, 6% bonus, in strength.
The bottom line for us is pay attention to the percentage chance in leveling, and then feed, dress, and arm the thrall accordingly. When fully leveled, re-evaluate based on the final bonuses. I would bet that there are plenty of players who have never looked at the stats and have a thrall that could be a better fighter/archer with a change of armor/weapon.
archers or fighters, the words don’t mean anything…you can give a Cimmerian Berserker a strength based bow like Bessie’s Bow and he will do massive dmg…
Even their melee and ranged dmg modifiers are usually the same.
For me, archers are all those whom I train for long-range combat.
Usually they are Dunemans, but sometimes they are pirates. Now I have two Undines with bows defending my base, and I just forgot that they were originally called fighters.
And usually I don’t give them bows for strength, i.e. I improve the agility of all archers.
Likewise, for me fighters are all those who are trained for melee combat. I give all of them weapons of strength (maces).
Perfected heavy. Once you unlock the journey step it adds to both strength and agility bonuses and you can get up to +25 which is good enough for most and you can just mass produce the one type and change out regardless how the thrall levels.
I will illusion whatever appearance I want on them but this is my go-to for thralls since I just mass produce them.
For my melee fighters - Champion’s set, Aesir Raider set, Pictish Warchief set and everyone gets silver head bands
Yeah, those first 2 are really bad choices for more than one reason…
Champion set, is not only extremely grindy (Armor Scraps) to get, it also has stamina on it…
The Aesir set is a Bazar (which for you mimght not be a problem), but it is a medium armor…There is no valid reason to give your thralls anything but heavy armor.
The Pictish Warchief is ok, for strength thralls, but is also a DLC and actually worse than the rest of the heavy str armors in the base game, like Redeemed Legion or Dragon Bone.