EDIT : SUMMERIZE OF THE MOST IMPORTANT POINTS SEEN IN THIS THREAD:
the class / job (archer or fighter) of your thrall has definitely an impact (twice as strong) on the weapon you give him / her
Only sepcial effects like poison are working on your thralls arrows, in short, pretty much every other arrow than the snake arrows are useless on thralls
different tiers of archers / fighters DO matter in the damage output potential of your thralls the higher lvl the more damage they will dish out
Throwing weapons are indeed considered as ranged weapons, that is to say you’d better give a throwing axe to an archer than to a fighter for ex if you want to optimize your defenses.
Armors do work on the thralls, and pretty effectively BTW
Factions have an effect on your thralls damage output as well
This point is vey tricky to explain for me The type of the weapon your thrall will acquire by default when he comes out of the wheel of pain will not make him specialized in this very type of weapon. You can give him whatever you like as long as it is a melee weapon for a fighter or a ranged weapon for an archer
Different tiers of weapons do matter in the damage output of your thralls
Stats bonus from special equipement (like + 9 in strenght with a dafari set) have NO EFFECT on the thralls damage output
ARMOR PLATING UPGRADES ARE WORKING ON THRALLS but the difference is so tiny that it SHOULD NOT be one of your highest priorities when equiping thralls
Dancers are considered as “NON SKILLED” combat thralls, meaning they do only half the damage a fighter does with a melee weapon and only half the damage an archer can do with a ranged weapon. In short you can give them any type of weapon you like, it won’t matter but keep in mind they won’t be as effective as true combat thralls like fighters and archers.
Here is the order (from the strongest to the weakest) of the different factions of the game:
So it’s important to say that most of the thralls combat mechanics are working as intended by the developpers, but as i took the time to make it clear for me and for others as well, i hope it can help some of us when we will be wondering how we should prepare our thralls defenses next time a purge or anything else is susceptible to happen.
have a great game everyone, and i wish you a lot of FUN.
End of the EDIT
This thread is about the current state of some of the thralls mechanics, like :
-difference between fighters and archers in terms of efficiency with ranged or melee weapons
-efficiency regarding different types of arrows you can give to your thralls
-if the throwing are indeed handled as range weapons for your thralls.
all testing were done on Sp mode on pc in the desert near sepermeru and admin pannel was used to get things faster.
The elk king was choosen as ennemy during all this testing for good reasons (appropriate HP pool and fairly low DPS)
One T3 hyborian archer from the vocano with a dragon bone bow and default arrows (so no arrows placed in the thrall inventory
result : elk king dead after 52 shots
One T3 hyborian fighter from the volcano with the same weapon
result: elk king dead after 106 shots
the class / job of your thrall has definitely an impact (twice as strong) on the weapon you give him / her
same archer, same weapon but with dragon bone arrows equiped this time
result: 50 arrows for the kill, so no difference at all
same archer, same weapon but with snake arrows equiped this time
result: elk king dead after 23 shots
this was expected and means the system hasn’t changed at all since the early access, meaning that only snake arrows have an impact of your archer damage output.
So don’t waste your archer DPS with high tier arrows, it’s useless.
same archer with a black ice throwing axe equiped
22 shots needed
same fighter as the one used previously with a black ice throwing ice
result: 42 shots needed
so here again, classes do have an impact on throwing axes and i expect it to be the same with throwing javelin as well, but still need to be tested.
So throwing axes are indeed considered as ranged weapons
NB: throwing axe thralls / users seem to get stuck if the ennemy manages to get in close combat ( which should happen very very rarely BTW )
finally i got all these mechanics clear in my mind and eventhough this must have been already clear for some of you guys, it may not be the case for everyone, and that was the main purpose of this thread.
I’m gonna soon test the same things with melee weapons, but normally the result should be similar.
Feel free to add your own experience about thralls mechanics and add suggestions if something could be tested more efficiently.