Black Corsairs in Siptah are immune to truncheons Bump!

Basic Info:

Platform: Steam
Issue Type: Gameplay
Game Mode: Co-op
Server Type: PvE
Map: Isle of Siptah
Server Name: None
Mods: Pippi, Emberlight


Bug Description:

Can’t knock out Black Corsairs

Use any truncheon. Black Corsairs do not take concussion damage. They also have the same drops as the Stygian invaders on the Exiled Lands, who are also immune to truncheons. Is there a connection?

3 Likes

just looked at the devkit, the statmod for the black corsairs has int 8 at 999999.0, int 8 controls consciousness max. this is an easy fix, funcom. like 30 seconds.
and while your at it, fix the duplicated float 6 for Forgotten_Tribe mods so t1-t3 cimmerians will stop having double their intended natural armor. another 30 second fix.
image

9 Likes

Remember when there was a 30 second change to put decay timers back to normal and they set thrall decay to 1 day? Yeah… it may not JUST be a “30 second fix.” :face_exhaling:

2 Likes

i mean i can do it and push the mod to workshop if you want to see
this is literally just some numbers, no code
for funcom, it’s a 30 second fix and then a 3 week wait for patch approval on console, and they have other stuff on the agenda so i understand they dont just patch every little thing on a whim, they gotta add it up and do whatever QA still exists, then submit patch to consoles for approval, it’s not as fast to get the fix to you as it would be for them to fix it.
:person_shrugging:

They wrote about this a long time ago, but… it’s water off a duck’s back.

Maybe Black Corsairs are versed in Ecky-Thump, rendering truncheons useless against them

Same holds true for Drunken Pirates.

While attempts to justify it in game could be amusing, it’s a bug new to the 3 months extension onto the 1 chapter extension of the Age of War.

It’s like they sprinkled little bits of problems in the update just to drive home that they are not equal to the update pace.

But that was unnecessary, anyone who has been playing at all during age of war already knew reach and grasp weren’t even in the same county anymore.

yah drunken pirates use the same statmod preset

1 Like

new hotfix, but no idea if they fixed it, or not, its quite common to see incomplete changelog from this guys.

nope not fixed LOOOL!

1 Like

Same here. No matter what is used, Black Corsairs will not be subdued.

Please fix.

It doesn’t work on anything official at all under any mode. You have all the information you need.

Please do push a mod if you can. It will be a temporary bandaid for some unknown time - no telling how long it will take for an official bug fix.

Ok, I went ahead and incorporated the statmod fix to my Grey Ones Undumbified which fixed the grey ones not using their weapons. So that mod is just called Undumbified now. (also added the fix for the cimmerians duplicated natural armor stat, since we’ve been without a hotfix for that for about 6 months now)
there is a link to my discord on the workshop page if you have questions or comments or requests, i dont check the forum as often these days.

3 Likes

Thank you very much! I have notified folks on our private server - we will get it tomorrow evening. All are excited! I will post feedback on it so others can know results via an ordinary player .

Got to install/test a bit early. It works for the Black Corsairs! We can now knock them out. Thank you so much.

Did not test the other parts - not sure what to see for the T1-T3 fix, and as yet we have not yet engaged the grey ones.

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