yah i really dont know why they keep asking for information from bug reporters like you are dumb.
the solution is extremely simple. it’s a single number in the statmodifier data table. you dont need to get specific information about what truncheon was used, or anything like that.
customer support and community managers don’t actually work with unreal engine or know anything about how the game works under the hood.
i am a novice modder and i fixed it in about 30 seconds, with several minutes of testing just to be sure that what i thought was the problem was indeed the problem.
it’s a complete lack of playing the game and doing any QA testing. in another thread ( Black Corsairs in Siptah are immune to truncheons Bump! - #2 by RagnarRandom ) i provided screenshots of the data table, the entries and their values that were wrong, and nothing was done. community managers and customer support didnt respond, didn’t chime in, nothing.
so someone in that thread requested that i push the fix to a mod so people could atleast play on siptah on private servers, so i obliged them. and it works just fine.
the solution is obvious. entry 43 of the StatModifierTemplateDataTable. INT 8 controlls consciousness max. it is set to 999999.0 which is functionally infinite.
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