I can try
Basically most things in Conan (actors like thralls, npcs, placeables, buildings etc) have a so called AILOD component.
What that does is whenever there arenât ANY online player characters nearby, it basically places them in a sort of âsuspended animationâ. It basically freezes them as a type of optimization mechanic to ensure server resources arenât wasted on operating things that would not be seen by anyone anyway.
Of course this would mean that if you queue up things in your crafting station, they would stop producing goods as soon as you leave the area even on a server.
To counteract this though, a catch-up mechanic is implemented that whenever players come back in range and their AILOD component kicks them back into operation, based on the time elapsed⊠the crafting queue is sped up in order to instantly produce the amount of products you would have expected to find.
Now, we canât see the inner workings of this as itâs in the base C++ code of the game, which is not available, however most likely whatâs happening is that on rare occasions - most likely related to server performance / sudden logins / etc. this queue speedup is falsely triggered as soon as you press the play button on your station, immediately completing all tasks.
Not sure if that made it more clear or more confusing, but thatâs about it
This was off-topic though.
Now on to the current topic.
For future reference, you donât need to go through all that trouble, nor do you need to reinstall the game to get rid of mods.
The game will start up with the mods that are listed on your modlist.txt.
As such the best way to ensure you have no mods is to go to that text file and move it out of the folder / delete it / empty it and save⊠etc.
(you can get there by Right-clicking the game in Steam, selecting Manage â Browse local files. and in the folder that opens go to ConanSandbox\Mods\ where you will find the modlist.txt file)
As for your issue at hand, thralls being knocked out too easily⊠that could be a simple matter of server settings seeing as thereâs a concussive damage multiplier setting.
However⊠a lot of what you said is NOT strange at all.
Firstly letâs look at the changes since the last time you played:
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Thrall taming time has been reduced to a mere 15 minutes per Tier, without factoring in taskmaster bonuses. So to put that in perspective a T4 thrall in Age of Sorcery required ~25 hours to tame⊠in comparison that now only takes 1 hour⊠This is an official change of Age of War, not a bug.
If you previously maybe had a server setting configuration to speed these up, then that speedup could explain taking only a few minutes now - especially with a taskmaster.
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The concussion bar of thralls has been significantly reduced, halved for most (along with other stats like health etc). Putting this one in perspective a Cimmerian Berserker in Age of Sorcery had 3750 consciousness, whereas now it has 1875. The river exiles you mentioned with the 1 skull bar used to have 2500, now they have 1250.
Both of these are actual game changes, they made the game significantly easier when it comes to capturing thralls. (not to mention that they can no longer be immune to stagger after a couple of hits)
So I would say double-check your server settings, confirm that you do not have any increased values for anything and then make sure that weâre not just talking about the above changes. Now wooden truncheons arenât that strong on their own, but with an authority spec and a fitting, they can do quite the concussive damage.
Since youâre using mods anyway, if you want, you can get my damage meter mod for diagnostic purposes, which will accurately display the concussive damage youâre doing with truncheons in blue text. If for some reason your truncheon is doing extreme damage, that would show it.
Good luck!