There were previous threads this past summer (2018) about the crafting imbalance and after purchasing a couple DLCs for new building styles, I am in complete agreement. You basically have 2 resources to gather: Black Ice vs Rocks. It takes 30 rocks+ some ichor & twine vs 1 black ice. That isn’t even counting the cooking time for rock to brick to hardened brick, as well as the consolidant time.
Black ice is literally the easiest resource to gather. One node gives a ton and if you find the right spot, you can get enough ice for a huge base, in a matter of 10 minutes.
So what can we do to fix it? I’d suggest splitting the difference. Make black ice 5x harder, by either needed 5x more ice per building piece, or do a refining process with it to make a black ice brick/span/block, then for hardened brick, either make the base bricks only use 2 stone, or make the building piece only need 1/5th the amount of hardened brick.
Doing both, increasing black ice by 5x and reducing hardened brick by 5x would bring them much closer in raw material costs. Hardened brick would still require more, but that then balances with the concerns I’ve seen expressed with stone being more readily available than the black ice. Even a 4x 4x change would be hugely welcome, if you need more emphasis on the availability of stone. But PLEASE address this imbalance.
From a financial perspective, I’d think players seeing some amazing DLC structures ingame would inspire them to want to get the DLCs themselves, but certainly nobody on a PVP server is going to think building in DLC makes any sense. I’m honestly really unmotivated to mine over a million stone for the small city I was going to build in DLC structures. So far, my new DLCs are just turning into some new clothes for me. Using DLC weapons seems a little silly, when the religion or legendary weapons are all better.
Thank you for listening and I’m hopeful some changes will come soon.