I think that we should have:
- strength - 2h sword, mace, hammers, swords
- agility - daggers, javelins, spears
- accuracy - bows, throwing axes or other throwing weapons, and maybe later on crossbows
agility should perhaps not add armor, but dmg to this king of weapons. I also suggested another stat for explosives and siege damage in topic - Sorcery - "new" point of view but i think this would be too much for Devs to implement at this stage of development