Decent players do not take months and months to master any weapon in this game, at any time. You’re telling me that it takes more time and dedication to use left and right click than it does basic fighter maneuvers in Digital Combat Simulator.
Some pick it up fast I’ll admit but to actually master not just the spear but the timings and movements required to use it effectively not just in 1v1 situations but in 1vX takes time, ALOT of time and honestly if you say otherwise then I’m sorry but in my opinion you’ve not played a PvP server with true competition.
Maybe watch some spear PvP gameplay on YT and then compare it to what you’ve seen or what you can do then you might realize the different levels of spear combat.
It’s an old video from years ago but I’d suggest watching this from Besty which was the main reason I took an interest in PvP on conan https://youtu.be/xOFMpybcPJw
@Savilex.9 I think I can explain why you guys aren’t able to see eye to eye on this. You have completely different perspectives. You’re saying that they should bring back poke’n’roll because now we’re stuck with only sprint’n’dash and it’s boring to only have that one way to play. The others in this thread are saying that it was equally boring back when poke’n’roll was the only way to play and we shouldn’t go back to that.
I see this a lot from people who got into Conan with the intention of being competitive in PVP, looked at what was meta, and focused only on that. Conan then becomes a game about fighting with spears and if any change is made to that then it’s not Conan anymore because where are the spears.
The other side to that is people who got into Conan just to play a game and then developed preferences based on what they enjoy instead of needing to be competitive. To those people Conan isn’t a game about fighting with spears. It’s a game about fighting with lots of different weapons of varying effectiveness.
thanks for clarifying this, uninstalling the game immediately.
You know, in consoles the spear nerf, changed nothing. We don’t have the cameras you have on pc and spear fighting without wide camera is nothing different than other weapons. Actually console players are using more Aoe weapons than direct.
If it’s one 2h weapon that been used a lot in consoles that’s katana. It’s fast to get, easy spam and provides safe agility builds.
One thing however that’s undeniable fact is that spear fighting was awesome in all the consoles, a bit game breaking yes, but awesome nonetheless.
However, spear was not the only game breaking weapon in this game …
So when “cool” features are removed, it’s very logical to have complaints.
So i really understand both sides yet only one have to “win” and the other to “digest”, adopt to the new changes and move on.
If Dennis want to add a cool feature in the game, another suggestion is to separate kick from weapon specials and give it to us in combat no matter the weapon we use, kick rules, lol. That’s a cool addition that needs more love i say.
Allow me a suggestion here fellow burned exiles.
Yes
Every weapon is special!
Yes
Every weapon demands a good amount of time to be mastered, no matter if it looks piki piki .
My suggestion is to play sessions allowing use of just one weapon, a full session that will help you grow from the very beginning of a new character. Try to survive both pve and pvp fights and find the best build for it. Every weapon can rule in these lands, fun is guaranteed!
If you think that the character speed or speed of PvP is a problem then you might want to take a look at Naraka Bladepoint.
IMO this is where combo based melee PvP was done well. Yes it’s “flashy” because it is an Asian style type of game, but look at how they have done it (and how they managed to do it even with fast movements).
Every weapon has forward movement. You have a grappling hook that you can use to gap close into enemies. You could add something similar to Conan → a javelin with a rope that you can always throw and the pull the enemy towards you, just to get hit by your preferred melee weapon. Add actual stamina cost to dodge rolling, not this pseudo stamina that instantly regenerates. Maybe add a cooldown to the dodge.
It’s an old video from years ago but I’d suggest watching this from Besty which was the main reason I took an interest in PvP on conan https://youtu.be/xOFMpybcPJw
Funny. But yes, spear was OP for a long time in Conan.
Maybe watch some spear PvP gameplay on YT and then compare it to what you’ve seen or what you can do then you might realize the different levels of spear combat.
They were all the same compared to what I had seen and faced off against. Sorry I’m just not impressed with what people consider ‘high level’ spear play.
It’s an old video from years ago but I’d suggest watching this from Besty which was the main reason I took an interest in PvP on conan https://youtu.be/xOFMpybcPJw
One credit I’ll give to this video is no fish eye view. Its watchable, and shows the guy knows how to deal with ranged. Still has to have horrible tastes in music, don’t know why everyone feels the need to search google for ‘worst annoying music’ and use the top 5 search results
But unfortunately he’s using animation canceling. Which yeah now I see why the idea of ‘months’ comes from. Because a new PVPer may not know what it is until someone eventually tells them a month or two later if they are lucky. So when they lose in a fight, they try to emulate what their opponents are doing, but because they’re exploiting a glitch, he’ll never be able to match them until they figure it out.
The others in this thread are saying that it was equally boring back when poke’n’roll was the only way to play and we shouldn’t go back to that.
Pretty much. I mean if you watch the video linked, its pretty much all spears. The guy recording brings out a Two-Handed sword (and only because of how glitched swapping weapons was) on occassion. But its 99% spears and you said its all poke and roll. You see multiple attacks with them canceling. So they’re using a Heavy Attack that did more damage, more coverage area, and was FASTER than the Light Attack. But they spam it through use of using canceling. And watch this, I bet I get responses saying that a macro’able glitch took skill to use.
We have most weapons having 4 hit combos using a combination of light and heavy attacks. In PVP we haven’t seen a 2nd or 3rd attack used in a long time. It used to be you’d at least try for a 2nd heavy to get a status effect on. But with first heavy applying, there was no need (not saying this is bad, just saying it contributes to an already existing issue).
The way PVP should work with weapons is tying to utilize that combination of light and heavy, using the wielder’s knowledge of the weapon to switch between the two depending on which animation is needed. Learning each weapon’s 8 (or more) animations and knowing when to use each one would be actually an incredible show of skill.
Instead we have the prior way:
Heavy attack, and roll
And the newer way:
Sprint forward and attack, then roll
The only difference between those two things is that instead of doing a large range lunging attack with a spear in the first method. You can do the same with a few other weapons that deal a little more damage with the new one.
The basics are the same. You attack when you think you have an opening, and dodge away. Dodge anyway if you think you don’t.
And to be honest I think many people don’t like the idea of learning 8 animations for over a dozen weapons. Though I think they are not likely to admit to that. I personally welcome it. It was something that was present early on when shields didn’t bug out as much as they do now. Back then the only bug that would happen is if you took a hit with your shield up and the server was lagging behind knowing your shield was up, which was mitigatable by just getting it up earlier.
Funny. But yes, spear was OP for a long time in Conan.
I have to be fair, I didn’t think spears were OP. I saw them as the AK47 of Conan Exiles, easy for militia, thugs, child soldiers, and untrained people to pick up and be effective. Not much had to be learned to get ‘something’ out of them. But against weapons in the hands of someone who practiced with them, they started falling behind.
Poke and roll, one of the worst meta I’ve played. Everyone just rolling and poking. Everyone playing spear because everyone was skilled? No, because it was a spam fest just like other other weapons are now.
No thanks. Keep spear the way it is now. I use it only if a target is low HP and running away.I need to get that final hit so I keep a spear on me.
Everyone playing spear because everyone was skilled? No, because it was a spam fest just like other other weapons are now.
Not everyone was skilled but it was globally acknowledged as the skilful weapon to use in PvP, there were some people that preferred to use 1h axe or 1h sword instead of spear back before age of war but then infinite stamina became a thing and everyone just spammed either spears with rolling thrust or they spammed great axe and I think that’s where most people get their hate for spear from and I don’t blame them as it was hugely overpowered when the stamina changes rolled around and you paired it with rolling thrust.
There was a lot of varying PvP weapons to use in the age of sorcery including daggers, 1h sword & axe like I mentioned & even some maces were used but the main weapon that was used was spear because it was needed for people that kept their distance or kept rolling and you could time the roll and lead your shot with the spear to damage them. You could & still can do this with other weapons like 1h axe or sword because of the lunge that they give but it’s a lot less reliable due to hitboxes being scuffed.
Honestly I’d be happy to just get the old animation speed back even if it didn’t do damage and only staggered on a hit so when your chasing a rolling or running opponent your teammate could get into position to re engage them with another weapon, this would cause spear to be more of a dedicated role weapon for team fights like how archer is.
infinite stamina became a thing and everyone just spammed either spears with rolling thrust
True! And now i am coming to your side because many weapons found doom because of agility op perks and insane speed like Dennis already mention. One of them is sword of Crom. I don’t wish to highjack your topic but, sword of Crom got the worst nerf ever. Yes it’s a weapon i can use now, true, but 2h sword animation is by far the worst against almost everything now. Then the durability of SoC 450? Really?
Please revert the spear heavy attack animation speed to its original state. The current sluggishness has made it ineffective in PvP, leading to frustration among players.
May take some code change, but factor in health % into player speed some how.
Like every 25% lost on hp is is 10% speed reduction. Similiate a wounded duck so to speak. If i can get you to under 25% hp left, then you are 30% slower.
That might be a pretty good idea, but i do honestly like using Berserker + Vengeful, which means running around at 33-50% of current max hp purposefully. As a PvE player that is.
This will just turn the game into a poke fest as it was before. Everyone spear, boring.
Doubt the devs had that in mind when they made that “meta”.
Spear is where it should be. Someone running on low HP you can finish with the spear.
Not that spam roll - poke joke fight where everyone is using spear and nothing else.
No thanks.
fpr pve, 30% slower is not a huge issue. Maybe a toggle for pve and pvp then?
Also, think of how tbis affects dot. Use a very high dmg weapon even with slowed animations (2h sword and Hammer) would allownyou to cut into speed of opponent. Opens up new builds imo.
fpr pve, 30% slower is not a huge issue.
Honestly, it shouldn’t be. PVE enemies don’t pose enough challenge to make this idea a big issue.
So I don’t think you want the spear back because you just love spears, or because it’s necessary for PvP - I think what it provided was necessary: a way to slow down your target
I just tried the spear for a little time. The buff instead sounds neat, maybe next level. With the buff, the problem seems to have got the right attention.
I liked the point of being on horse with something like a spear or lance. I wanted one that was easy to pick back up even if durability sent it home. Maybe next level means the ghastly horse has a timer to ride while durability is up. It can be balanced more. If that is too much work for CE devs, I understand. I’m not suggesting to “open source” (by just good faith).
You call it boring and you are 100% entitled to your opinion, but I think skillful pvp should be the priority for the pvp side of the game and the fancy stuff that look cool should be kept to the pve side.
People think spear will be the only weapon & thats completely untrue there are some servers like Chakram & New Era that have a mod that brings back the spear and even balances some other pvp related things and people use a variety of weapons there not just spear, it’s the main weapon for most people but there are still people who play agility and use katana/claws/daggers and not to mention the people who use spear are also carrying out either a great axe, 1h axe or 1h sword.