Fights take waay too long to finish in PVP b/c practically anyone can keep running forever. There should be a mechanic similar to “For Honor” where if an enemy player spends too much time running and evading fights, their stamina starts draining at a much faster rate. Constantly spamming heals / food to heal in fights is also ridiculous and drags out fights that should be decided quickly and decisively by who gets the best blows in. Instead what happens is people keep healing and running until their buddies show up dragging out the battle even longer. Or worse, keep running until they jump in a body of water.
Swimming in water without stamina should also reduce your speed so that the javelin could actually be useful. I shouldn’t have to have a vault nearby with encumbrance junk just to shark an obnoxious coward to get their loot that should have been mine 15 minutes prior. (And also, how does having a stack of herbal or ice tea work when you’re supposed to be submerged in water? Where are people even storing these cups and liquids while being half naked in epic dafari “Armor”?)
Fights should be over in under 5 minutes ideally, not until someone lags out 20 minutes later rolling in place after burning through all sorts of heals and a few odd thralls. (And don’t even get me started on people with crap internet connections teleporting all over the place.) If people want more HP, then heavy armor and shields should provide that without their current disadvantages but the current PVP meta is getting really old. Can PVP mechanics be reworked to where it doesn’t reward overwhelming numbers or cowardice? Is it so unheard of people actually having to commit to fights in PVP?