Okay, so I’ll preference this by saying I like the combat system in Conan quite a bit. Could it use some improvements? Yes. Is it pretty nuanced for the genre? I think so, yes. But by far the worst thing about this system is how easily it allows people to be chickens and really cheat the system.
I am referring to the fact that you can run away from basically any fight at any time. This has been mentioned before I’m sure, but I want to bring it up again as I think it’s a really important flaw in the current system. Not only does this cheapen the battles you have in pve, by always allowing you a safe out. But it also leads to a lot of chasing in PvP. I’m sick of chasing people. If you want to fight let’s do it. If you want to dance around, evade and heal, go for it. If you want to disengage and run home, fine. But that’s not really how people use it, is it?
Instead people attack you, run away when you counter attack, keep running, keep running, heal disappear, then run back to try an attack again. Strike once, doesn’t go their way, run away again. And there’s very little a melee fighter can do about it.
That’s not all, let’s say you want to place a bomb at my base behind me. All you need to do is run at a leisurely pace, place the bomb run in a circle, activate it, and run away. There’s nothing I can do about it. Even if I run right next to you, if I swing, I’ll miss. I can wait for you to get close and lunge at you, I’ll almost certainly miss. So long as you keep jogging you are out of my reach, short of a bow, which will also probably miss (So long as you zig zag a little) there is no way I can hit a running target. And that is incredibly frustrating. I’m sure I’m not the only one to think so. Something needs to be done and I don’t pretend I know what’s best. I would like to hear everyone’s ideas.
One suggestion might be to add a charge attack that moves faster then a sprint and is capable of knocking down/crippling the target if hit. It would move mostly straight so it would require proper aiming. And npcs should also have this ability to make escaping an engagement more risky. The only thing is, I’m not sure it would actually fix the problem, people would probably just step to the left slightly to avoid your charge. It might be better to allow more forward movement during an attack. Currently you basically stop to swing. Or perhaps decrease the time and increase the range of the first attack. I’m not sure. What do you all think? Am I the only one that thinks this is a bit ridiculous?