Game mode: Online official
Type of issue:Bug / Performance
Server type: ALL
Region: EU
Mods?: NO
Edition: Steam
Bug Description:
A clear and concise description of what the bug is.
NPC’s who have no direct path to the player become immortal.
I believe this is some kind of “anti cheeze” mechanic like to stop me standing halfway up a cliff and attacking a boss to death with a bow however it to sensitive.
In areas with bad pathing, the hostile NPC becomes immortal until either the server works out a path or the player becomes close enough for the NPC to attack the player.
As an archer who is regularly at the back of combat this is game-breaking I use my thrall as a tank while i shoot and I’m regularly finding that neither myself nor my thrall can do any damage to the NPC until i get close enough (think auto-lock Q range) I don’t want to be this close to the fight that’s why I choose to play as an archer.
In this video, I changed the weapon to one that stacks poison because I wanted to show that the hits don’t land you can easily see the hits that do land as they stack the poison debuff.
I order my thrall to attack and while the hostile NPC has a path to me, the first hit lands successfully but as I run up the hill and the NPC struggles to path you can see two clear hits that apply no damage at all and do not stack the debuff the NPC here is immortal because it cant decide how to get to me.
https://www.youtube.com/watch?v=OK3VTYLWIvE
In this video, I order the thrall to attack a group from the range I would normally engage with using my bow the wolf takes several hits and receives no damage at all because I personally am out of agro range of the wolf so it makes no attempt to path to me and is such immortal.
Whatever mechanic this needs to be fixed i don’t want to have to be inside melee range and ensuring an NPC has a simple path to me to be able to clear basic NPCs without issue.
Expected Behavior:
A clear and concise description of what you expected to happen.
NPC’s should always take damage if they are being attacked, if preventing people from “cheezing” mobs also prevents normal game play then its not a fix. I care more about being able to play in a fluid and immersive way than i do about people being able to kill hard mobs from a cliff with a bow.
Installed Mods:
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Steps to Reproduce:
Please provide a step-by-step process of how the bug can be reproduced. Please be as detailed as possible; the more details, the easier it will be for us to find and fix the bug:
- Step 1
- Step 2
- Step 3
- Etc.
Engage a mob and walk backwards until the mob and thrall are fighting but your outside of agro range
or
Engage a mob and run around until the NPC can no longer path to you