Game mode: * Online private* Type of issue:Crash Server type: [PvE ] Region:NA Mods?: Yes, and not a mod issue.
Bug Description:
Players attempt to join the server and get a fatal error crash before even connecting to the server. This is happening across multiple servers with multiple different mods and is not the cause of one mod. Funcom simply didn’t test this patch on a modded server and assumed this wouldn’t break modded servers. (As usual)
Expected Behavior:
For the patch to run smoothly and not break our games.
Installed Mods:
Doesn’t apply.
Steps to Reproduce:
Connect to server
Crash before even connecting fully and fatal errors.
Log error:
[2021.05.26-22.59.28:793][980]LogUObjectArray:Warning: Maximum number of UObjects(1000000) reached
[2021.05.26-22.59.28:793][980]LogUObjectArray:Warning: Allocating space for 200000 additional UObjects
[2021.05.26-22.59.28:793][980]
Script stack log empty!
As of Conan Exiles Update 2.4.4 there appears to be an increase of fatal errors happening on clients.
This doesn’t appear to be a singular mod causing this issue.
There is a workaround you can try on your client which is to add
Hey is this gonna be another one of those things, were it’s gonna take you a month or so until you give us a patch while losing a TON of players and server customers?
can confirm that the pippi fix worked for me am able to join both my servers savage wild and sapphire maps with 37 mods only issues is a few textures to do with mods on some clothing items
I’ll be the first here to admit this issue really sucks for modded servers and we understand the severity of the matter. There is a potential workaround listed above that some folks are finding success with, but obviously .ini editing is not a substitute for a widespread fix. We’re aware of the issue and it is a priority.