(Bug still present) [LOD] Mountain model's distant LOD is too decimated, makes tower at map tile F4 appear to be floating

It’s been four months since I made the previous bug report on this issue, and it’s still present in the current Revision #191265/23132. Here is the original thread: [LOD] Mountain model's distant LOD is too decimated, makes tower at map tile F4 appear to be floating


Game mode: All
Type of issue: Bug
Server type: All
Region: EU (UK)


The mountain model, in the upper-right corner of map tile F4, has a distant LOD which is too low-poly, making the tower ruin on top of it look as if it’s floating in mid-air. This typically happens when using automatically generated LOD, rather than hand-made LOD models.

The tower and mountain model are at position -34479.914 201105.453 -3781.502 Screenshot: https://i.imgur.com/khTr63z.jpg


Please provide a step-by-step process of how the bug can be reproduced. The more details you provide us with the easier it will be for us to find and fix the bug:

  1. Open console, type in: TeleportPlayer -66573.43 251621.766 -20040.814
  2. Look at the mountain with the tower on top of it. Screenshot: https://i.imgur.com/qztsjls.jpg
  3. Move forward a single step
  4. Higher detail LOD will then be used for the mountain, the tower not floating in mid-air any longer. Screenshot: https://i.imgur.com/d1daKjm.jpg
  5. Move backward a single step, the lower detail LOD is then used again, and the tower is floating in mid-air.
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Hey @Reprehensible

We’ll send a reminder to our team about this issue.
Thanks for the feedback.

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