I would really like it if we could get thralls that would repair damage inside of buildings. This could work in conjunction with a repair supplies station like the one you use to feed thralls. That way you would still need to fill it with repair materials so its not free.
Running around with a repair hammer and trying to get to out of the way spots is a pain, and this could fix it.
They would not stop decay, just keep buildings and such from losing strength over time, and would be great to avoid seeing repair icons all over the place when you use a hammer.
I could get behind this but only if they buff Set/Gods and catapults. No need for repair thralls if you keep spamming foundation walls and god bubbles.
I like this. Give carpenter thralls hammers and access to a store of materials and let them take care of the small stuff. They should be too slow to be useful in a fight but good for tedious grunt work.
I think it would be fine as long as they work too slowly to impede a raid. I want it so I donât need to run around with a hammer to fix lots of tiny decay
since thereâs people against a thrall actually repairing building damage because of pvp, maybe instead, a âGroundskeeperâ thrall, that would alert you to damaged structures.
Might also have other alerts, like spoiled meat (that is not in the compost heap), low/empty feeding stations, etc
I dont believe, that such a thrall will disturb the aspect of pvp. Only if he repairs the broken structure instantly this would disturb pvp. But for such a mechanism you dont need a thrall. So what is this suggestion for: Its for AI, its for immersion, its for the improvement of the thrall system, its for another motivation to capture special thralls - a core feature of this game. Beside of the fact a thrall needs time to repair a structure there is also the mechanism to restrict structurerepairment in game while your base gets attacked. (i.e. purge) So I dont see any argument against such a feature not even for pvp
BiJay reiterated the point I have been trying to make. If the repair thrall works slowly, he or she would be USELESS in an attack, nor would they be all that good at repairing significant attack damage as they would work slowly.
They would be great at taking structures that have only lost a few percentage points off their health and bringing them up to full.
My main problem right now is that every time I hold a repair hammer I feel like I have OCD while using LSD. I see little hammers EVERYWHERE, and nearly all of them are for minor damage. Finding real damage therefore becomes harder, and I feel compelled to make all the little hammers go away:)
I think if they are restricted by a 5 min wait after damage to a structure before repairing and reserve the rate to 1%/10 secs there shouldnât be any real complaints. Iâd like it if they had a repair range to fix those buried pieces the most.
Itâs annoying running around fixing minor damage, if youâre like me and compulsively do this after every purge. Especially, as bstein says, when the splash damage has hit some awkward block that you then need to foundation up to reach.
Having a thrall doing slow repairs with a more generous âreachâ would be ideal for me, so I wouldnât have to worry about annoying trivial damage. It would also help improve that âcity lifeâ feeling with the additional thrall functionality.
Hopefully this will be relatively straightforward to code, as it seems like a winning suggestion.