I’ve been playing Conan Exiles for a really long time and the thousands upon thousands of hours Steam makes me belief I have had fun with the game begin to stack up into scarry teritory. Though besides thinking that you guys from Funcom have done good work in the past and also made good on obvious mistakes you have made, the Perks are a total mess ever since the game has been released. I could propably write a dozen pages or more on the subject, but here is my brief overview:
Strength: Oddly all 5 Perks are working as intended and none of them are overly powerfull or useless.
Agility: Puh, that’s one.
20 Agi Cat-like reflexes - falling damage is halved (thx for changing this in the past so players can no longer jump from the sky)
30 Agi Effortless Leap - jumping no longer costs stamina
50 Agi Extended Leap - jump while in the air to do a second jump
These 3 perks are all rather a gimic than having actual use in-game.
Every point of agility adds 2 points of armor, something specially light armor characters would like to use. The most powerful perk reached at 40 agility, Nimble Tumbler does nothing for light armor users though. On the other hand medium and heavy armor users love this perk, but have a very bad investement to suffer, since those additional armor points they gain from agility are almost entierly useless due to diminishing returns.
Generally I would think that design is a good thing, but since so many of the other perks along the way have no real use, the perk seems oddly placed to say the least.
Vitality: Good job on nerfing the 30 Vit perk, that was much needed. Now if you could change the description of the 40 Vit perk from 100% to 25% as it is and make any use of the 50 Vit perk, that would be nice. My suggestion, swap it with 50 Sur perk Bronzed Physique.
Accuracy: Oh well …
10 Acc - Eye for Injury - crippling shots are more severe. The text reads as if this perk would make the slow effect from the cripple effect even more potent, which isn’t the case. Instead this perk is a hidden damage buff off about 20%, no matter if it goes into the leg or any other body part.
40 Acc- Crevice in the Armor - increases the armor penetration of any weapon you wield by 50%. This perk does not work, neither on melee nore range weapons. Has been the case since long time, long enough that I cannot remember if it ever worked.
Grit: The first 3 perks are a good example of how perks should be balanced, but than come the last two.
40 Grit - Fluid Swings - your basic attacks cost less stamina. Besides not working, this perk is utterly missplaced. Players going for 40 Grit or even high do not run out of stamina due to swinging their weapon, but dodging. Even if this perk would work, its usefullness is highly up to debate.
50 Grit - Artful Dodger - dodging costs less stamina. This is a very powerful perk, but at the end of an attribute nobody needs to skill that high, unless they want to climb impossible pillar bases. Perhapse it would make sense to swap it with the 50 Agi perk.
Encumbrance: First 3 perks are doing a fine job, well balanced.
40 Enc - Deflection - you have a chance to ignore armor and shield durability loss when hit. One word, useless.
50 Enc - Momentum - while over-encumbered, you can move at full speed. The most game breaking perk there is. First a player gets all the nice carry weight for skilling Enc up and than there is even a better reward at the end of the line. I would move this to 50 Sur perk instead, give the most powerful perk to the most useless attribute.
Survival: Again, first 3 perks are well done, although it would be nice if the 30 Sur perk Efficient Butchery would read the number 25%.
The last two perks are combat perks and I have no idea what they are doing in the survival tree. As suggested earlier, put other “gimic” stuff in here like infinite carrying perk.