I just wanna give my 2 cents on the current attributes and perks in Conan and what a PvP player with 4000 hours thinks. I took the descriptions from the wiki and will double check those later with the real game.
Strength
This gives +1% damage bonus per point. It is good as it is right now.
Thuggery
Every blow you strike with a truncheon deals 100% more concussive damage.
Basically gives you double the concussive damage.
Fine as it is.
Salting the Wound
You now deal 15% increased damage to enemies affected by negative ie. crippled, bleeding, sunder.
Just another small damage boost, if you use poison on your weapons.
Fine as it is.
Slice and Dice
Each light attack you do inflicts 10% more damage.
Nice damage boost. Fits into strength. Pretty boring though.
Fine as it is.
Brutal Strikes
Each heavy attack now deals 15% more damage.
Nice damage boost. Fits into strength. Pretty boring though.
Fine as it is.
Blood-mad Berserker
Whenever your hitpoints fall below 25%, you deal 50% more melee damage.
This is too weak for 50 points spent into Strength. 25% HP, if you fall below that in a trade of attacks, might save you from dying, but that happened so rarely to me, that it doesn’t justify so many points into strength. Also with the new high damage META from horses, thralls and cat pets, it’s basically useless, since you die so quickly.
Rework needed
Agility
Gives +4 armor per point and reduces the time needed to act after a dodge roll. With the new roll it is a mandatory attribute to have on at least 20 now.
Iron Endurance
Sprinting drains (25%) less stamina.
Mandatory perk for PvP. So useful when you chase people or move around the world in general.
Fine as it is.
Cat-like reflexes
Falling damage is halved.
I got nothing to say.
Fine as it is.
Effortless leap
Jumping no longer costs stamina.
This is so useless, unless you are running a Mario build. I chased someone who used jumps over normal sprinting, because he had this perk. Well, he ended up dying, because I simply caught up. Maybe replace this with a longer jump bonus.
Rework needed
Nimble Tumbler
When dodging, your armor counts as double.
Seriously, I use dodging to completely avoid damage from the enemy. Why does this perk exist?
Rework needed
Extended Leap
Jump while in the air to do a second jump.
This is very useful if you want to scout bases and steal stuff from players, who have a weak base design.
Fine as it is.
Vitality
Each point gives you 8 HP points and increases the health regeneration for healing items. (I did not test the direct effects from vitality on potions and the new food).
Funcom could change this to give +10 HP/point so you can have 700 HP as a player in total. This would help a bit against the high damage horse/sabretooth/thrall META.
Deep Breath
Your breath timer is doubled.
Well, not really useful for PvP but I can see it’s purpose. Basically everyone has this perk so it doesn’t give you an advantage.
Fine as it is.
Impervious
All temperature effects are diminished.
Doesn’t say by how much, but it’s useful. Again, every PvP player has this perk anyways, so it doesn’t give you an advantage.
Fine as it is.
Fierce Vitality
You gain passive healing regeneration.
Nothing special. Some simple passive healing to heal off the health lost from fall damage for example.
Fine as it is.
Receptive
Increases the healing effect of consumables and dancers significantly.
This was the most important PvP perk before the healing system changes. Now it adds 50 extra points of healing to an aloe extract, 80 extra points to a concentrated aloe extract and 100 extra points to a pure aloe extract. Who cares about bandages though. It also increases the healing of food. For example roasted haunch goes from 6 HP/3s to 9HP/3s.
Fine as it is.
Gluttonous Gains
Eating food now counts as a healing potion, and provides a (10HP) healing burst at the beginning of the regeneration effect.
Sorry what? This perk does nothing!
Rework needed
Accuracy
Increases the ranged damage by 1% ? per point. Also improves accuracy when firing out of walking.
Eye for Injury
Crippling shots are more severe.
Must have for every PvP player who wants to do something with bows/throwing axes vs other players.
Fine as it is.
Trick Shot
Shots fired from your bow will ricochet if you miss your target.
To do what exactly? I heard this is used by PvP archers to shoot in front of the enemy to make arrows miss less, but I think this does not work and this perk is useless.
Rework needed
Steady hands
All ranged and thrown weapons do 10% more damage.
Neat damage to amplify your ranged output. Too expensive for throwing axes in a melee build though (you only use these to stagger running enemies and cripple them a bit anyways)
Fine as it is.
Flattening Shot
Heavy shots fired from your bow can push back and knock down enemies.
From the wiki: “Damage is severely reduced from 39 to 40 due to this perk.” This perk is very good if you want to annoy raiders in base defence. But since it bugs out your bow damage, it is bugged and should be fixed.
Fix needed
Shafted
Every headshot deals 50% more damage.
Well, in PvP bow is never used to deal damage. You want to shoot the enemy legs in order to cripple and slow them to land more arrows on them. This perk, especially for a 50 points perk is useless.
Rework needed
Grit
Gives you 3 stamina points per grit point.
Strong Grip
You use 10% less stamina whenever you climb.
You climb a lot so this is mandatory.
Fine as it is.
Barbaric Tenacity
You gain an additional 10% stamina regeneration per tick
Mandatory perk for PvP. Solid and good.
Fine as it is.
Iron-hard Muscles
You gain a natural resistance to damage.
This perk is a JOKE. 15 armor points! That’s 4 points in Agility. Come on Funcom…
Rework needed
Fluid Swings
Your basic attacks cost less stamina.
If basic attacks mean light attacks, then this perk is useless, especially with 40 points in grit. (unless you use a bow, but still too expensive)
Swap this with a better version of “iron hard muscles” and it might become useful for PvP archers. Otherwise:
Rework needed
Artful Dodger
Dodging costs less stamina. Stamina useage is decreased by 25%
You use light armor for that. Nobody likes to roll in heavy armor, because it is too slow. Too expensive for any medium/heavy armor build as well.
Rework needed
Encumbrance
Gives 7 encumbrance points per perk point. You can carry more stuff.
Balance and Counterbalance
You deal 10% extra melee damage while over-encumbered, but swing using 10% less stamina when not over-encumbered.
Mandatory for each PvP player.
Fine as it is.
Sure-footed
Crippling effects are less severe.
Very good perk for PvP. Makes you less of a target for archers or throwing axes.
Fine as it is.
Pack Mule
Your max carry weight is increased by 10%.
Decent perk, but is trashy when you get the “Momentum” perk. Could use a buff to 15%.
Fine as it is.
Deflection
You have a chance to ignore armor and shield durability loss when hit.
What chance? I repair my armor anyways. (or lose it and the enemy has to repair it).
So it’s a worthless perk.
Rework needed
Momentum
While over-encumbered, you can move at full speed.
You will hate me for that, but this perk is OP and in serious need of a replacement. You can run away with your base with this perk, when you get raided.
Rework needed
Survival
It reduces the length of debuff effects per point by 2%? Also has some other effects which I am not really aware off.
Raw and Bloody
You do not need to cook raw meat to avoid food poisoning.
Useless for PvP, no one goes survival for PvP anyways. This never helped me, because now you don’t heal with food and you can always cook something very quickly.
Rework needed
Hard Worker
You harvest resource nodes twice as fast.
Awesome perk for farming.
Fine as it is.
Efficient Butchery
Every animal harvested provides extra resources.
Awesome perk for hide farming.
Fine as it is.
Antidote of One
Invulnerability to poisons and diseases. Strength of detrimental status effects are reduced by 20%.
The last time I checked this perk it wasn’t working correctly. It kinda gave a chance to be immune to poison. For this price it is just bad.
Rework needed
Bronzed Physique
All direct combat damage you take is reduced by 10%.
Awesome perk but no one goes for it in PvP because it is too expensive. Might need a buff or changed to a lower tier perk.
Buff needed