There’s several perks that just aren’t worth the trouble. I think we can all agree on that. So I want to give my thoughts and hear yours too!
Strength - I’m fine with all perks except the last one. I would like it if the percentages were switched. The new perk would read as follows:
Blood-mad Berserker - Whenever your hitpoints fall below 50%, you deal 25% more melee damage.
I don’t think that sounds too imbalanced, and would reward players for low vitality builds, adequately addressing “Risk vs Reward”
Agility - Again, I’m fine with most of the perks. The 4th perk seems a bit weird to me, especially since Dodging already gives you I-frames (A period of time where you’re immune to damage). I’d like it to be completely reworked.
Nimble Tumbler - Whenever you dodge, you move further (about 10-20% further)
Note that this change wouldn’t change your I-frame duration, simply the distance covered with your dodge.
Vitality - There is a weirdness that happens with the 2nd perk because of the way that temperature effects damage you. The more vitality (and thus more HP) you have means that you take more damage from temperature effects. This is caused by the fact that temperature effects damage you by a percentage of your maximum health. I’m not sure how to rework this perk without making overarching changes to the temperature damage system, but as it stands it’s not worth the effort. Luckily, more HP is always better so this attribute remains good to invest in.
Accuracy - Oh boy… here we go. The much reviled accuracy tree. In all honesty, there’s a lot wrong with Conan archery, but this thread isn’t the place to talk about it. We’re here for the perks, man! With that said, let’s take a look at the 2nd and 4th perks. I can count on one hand the amount of times where the 2nd perk has come in handy since, if I missed my shot, it’s because the target moved and not because I aimed too low. The 4th perk actively screws up my ability to aim. Knocking down the opponent seems like a good idea, but now they’re a much smaller target, often undamageable due to elevation changes, and all around harder for me to kill. If we had to option to DISABLE a perk, I would do so for this one 100% of the time.
Trick Shot - Shots fired from your bow travel faster (About 15%)
Flattening Shot - Heavy shots fired from your bow can stagger and stun enemies.
The biggest problem that a lot of would-be archers face is the difficulty that comes from hitting moving targets with such slow moving arrows. Even a small increase in flight speed means more accurate shots. And staggering enemies instead of knocking them flat would achieve the same effect of stopping the enemy from moving while also allowing for follow-up shots. There should probably be a hidden cooldown or something to prevent ranged stun locking, though
Grit - This perk tree seems fine for the most part. There’s only really 2 minor changes I’d like to see, one for the 3rd perk, and one for the 5th.
Iron-hard Muscles - You gain a natural resistance to damage [+50 Armor].
Artful Dodger - Dodging costs less stamina. Stamina useage is decreased by 50%.
The current armor increase from the 3rd perk is so insignificant that it may as well not even be there. An increase would make it not as useless and occasionally even something to desire. The last perk is again hamstringed by the fact the the stamina usage of dodge is a percentage of your total stamina. If you max out grit, you should be able to dodge a lot more often, and thus I think that increasing your “discount” is the right move
Encumbrance - Don’t have much to say here. It all seems pretty good. Deflection could probably use some work, since its effect is, again, negligible, but it’s nothing to really write home about. All in all, I’m pleased with the encumbrance perks.
Survival - I might get some flack for this, but I honestly think this tree is fine too. I do feel that the description of the attribute needs to be updated to reflect the fact that it gives you temperature insulation AND (this is a big one) reduces the duration of Bleed/Poison effects, but overall, I think it’s fine. I do think that the last perk needs a slight buff to make it worth taking.
Bronzed Physique - All direct combat damage you take is reduced by 15%.
The previous amount of 10% isn’t really worth taking all 5 perks. 15% still might not be, but that in combination with the other bonuses that Survival gives your makes it pretty good
So there you have it! My thoughts on rebalancing the perks. What do you think?
