Hey folks, I’m the author of the Build Calculator hosted here: https://docs.google.com/spreadsheets/d/1yrXuTvtfi9d_rGcxvbytALnjgFzfUwDfZh777mKxPuw/copy You can use it to test out builds, and see what perks they would get you.
I’ve been testing around with different builds, and seeing what is attainable, and diving into the calculations for attributes and perks. Here are my suggestions.
Feel free to also post your own suggestions below!
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Raise the total amount of attribute points we get. Any perk at level 40 or 50 is very expensive to get, unless you ignore other attributes. As such, the perks for those levels will be seldom taken. That’s 2/5ths of the perks that will not really be experienced by players! And they’re supposed to be the best ones! I’d really suggest giving us slightly more points so we can afford more of these late-game perks. Raise the total amount of points from 390 to 465.
This would enable 40/30/20/20/20/10/10 builds. We currently only have access to 40/20/20/20/10/10/10 builds. The latter kind of build makes your character seem weak overall, with only one real strength. Crom forbid you want to get 50 in anything, which would mean a 50/20/10/10/10/10/5 build!
- Move the best perks into level 30. Anything above level 30 is expensive for players to get, without making serious concessions on other attributes. The level 30 perks should be the ‘default’ meta — the best perks in an objective sense, for the average player. Here are my suggestions for the perks that should be moved into the center column:
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Swap the Agility 30 perk (no stamina cost for jumping) with the Agility 40 perk (cheaper dodging). Bringing down the dodging perk would make this more of an essential perk. This would make Agility more appealing, and more important.
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Swap the Grit 30 perk (damage resistance) with the Grit 20 perk (stamina regeneration). The stamina regeneration effect is the stronger of the two perks, so it should be higher.
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Swap the Accuracy 30 perk (cripple) with the Accuracy 40 perk (armor penetration). Bringing down the armor penetration perk would make this more essential. This would make accuracy more attractive to players who don’t used ranged. The armor penetration from accuracy is also too big. Reduce it from 50% to about 35% since it is more attainable.
- Combine some perks. There are certain perks that are already similar, these could be combined to free space for new perks.
- Combine Survival 20 (2x harvest speed) and Survival 30 (bigger harvests from animals) into a single Survival 30 perk. This perk would just increase your harvest amount from everything. Wood, stone, animals… Call it “Scavenger”. This would make the Survival track appetizing to all playstyles.
- New perk ideas! Please contribute your own in the comments.
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Survival 20 — Primitive Appetite. Gain more health recovery from low-regeneration foods, such as bugs or human flesh. Also gain some water from all foods, including bugs and human flesh.
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Accuracy 20 — Arrow Recovery. Arrows shot by you have a higher chance of being able to be recovered.
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Encumbrance 30 — Mighty Thews. Increased maximum stamina. This would enable haulers to sprint longer and climb higher, as well as launch more attacks.
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Strength 40 — Heavy Lifting. Increased carrying capacity. This would bridge the logical divide between strength and encumbrance. Currently a player can be strong, but unable to carry much.
- Balancing existing perks.
- Grit 30 (damage resistance) needs to be increased. As it is, it’s one of the worst level 30 perks. Last I checked it gives 6 armor. That’s only 6% damage resistance, at most! This perk needs to give something more like 15 armor.
- Move perks. These perks should be moved up or down, and balanced accordingly.
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Move the Accuracy 20 perk (trick shot) into Accuracy 40. When you’re level 20, you need something that will help you survive in a concrete way. A trick shot is something you would develop after becoming a master of archery.
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Move Grit 30 (damage resistance) down to Grit 20. This would make the damage resistance more attainable to low-leveled players, who need the damage resistance more because they haven’t built good armors yet.
- Remove these perks. Some of these perks are too damaging to the game systems. I don’t know exactly what should replace these, only that they have faults.
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Encumbrance 20 (no cripple) — This prevents players from engaging in PvP. We’ve already had enough trouble with locking other players into PvP, this perk is too easily attained.
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Strength 30 (light attack damage) — Strength itself directly increases attack damage for all kinds of melee attacks. Surely we can find something more inventive than doing the same through a perk.
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Strength 40 (heavy attack damage) — Same as above: Strength increases attack damage already. We’d like to see something more unique.
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Encumbrance 30 (+50% carrying capacity) — Same as above: The stat increases this already. We’d like to see something more unique.
