Not that simple. They don’t fight with the same rules that we do. I have 800+ zeal thingies, all with the “new combat system”. Whatever the weapon used, 3/4 of the hits go through the shield. They can stagger-lock you with a 3-4 hits combo, and before your last stagger animation is finished, without pause they start a new one, while your last hit in the combo always ends with a 1-2 seconds pause. Anyway, this is an issue for another thread.
That’s the easy part. What I do is have a named fighter on follow (N’Batu, since he was the closest to my base, the one who ridiculed me the most at the beginning, and thus was the first I enthralled as soon as I could). Hyrkanian armor, only upgraded truncheon as a weapon, and voilà, teh Capture Machine.
Say you are in Sepermeru, fighting either of the aggro groups of the 5-6 NPCs. While you are backing off to pull them in a string, N’Batu is pummeling them from the rear. This usually ends with 2-3 unconscious dudes. He also owned the Pirate Ship. The number of unwanted knock downs that I then have to murder on the ground for the essence is not even funny, I have half a mind to propose a mercy-kill action in the Suggestions forum
@Funcom: please unread the previous paragraph. No nerf needed here, please move along :).