Now I’m not a hardcore pvp’er in the players punching each other sense. I just don’t find the fights that enjoyable and like base building, scouting, raiding and all that stuff way more. The tactical side I guess…
And I do think CE has way too many parts to gear setup, but I don’t really agree that it’s all important and you already lost if you miss one part. I’ve done fine in half decent gear many times and I’ve seen many other people do. Heck a couple of months ago a big point on the forum was gear wasn’t even needed and nakeds with stone daggers was killing fully kitted people all the time.
Especially if you have Siptah gear, you can make a pretty great fighter spec with no buffs at all.
And his playstyle also contradicts it. Meta gear never seems like his focus. He uses normal armor and a 2h sword in almost all of his videos. A bit weird to do if you think you have absolutely no chance that way.
End game gear is also very easy to get to. I rarely craft anything before I can make it (usually only stone and steel tools/weapons). You can easily level with some stone weapons and whatever armor/weapons you find. If you also put a bit of time in to getting thralls while levelling you can have end game gear in 2 days.
Imo they should skip some of the gear tiers. It’s a waste of time to farm to upgrade every time you get to a new step. Tbh I think it slows down a lot of noobs, because they don’t know how much easier everything gets with good tools. Then they get raided while they spent ages with iron tools and quit because it all just seems like way too much work.
stone → steel → end game would be fine imo.
Another important point here is only iron has a recipe with no secret ingredients and from what I remember the game doesn’t explain that there’s recipes like steel where you just combine mats in a crafting station without using some recipe in the menu.
I had no idea until I started lurking the wiki and such. To me it just seemed logic that single mat stuff like cooking meat didn’t have a menu recipe and everything that combined stuff you did through the crafting menus. (tbh at first I didn’t even understand how to cook meat, because it introduce you to recipes right away with the crafting menu in the inventory, so I just though recipes was the way crafting work)
And by far the most gamers don’t check forums and such, so how are they even going to figure out how to progress from iron?
I do like that some stuff is secret and mysterious, but it shouldn’t be in levelling progress, only in end game.
I kinda like the more powerful Siptah gear. The problem for me is, every tier of gear should have a full range of gear on that level.
I personally don’t prefer Aspect of the Demon and think Bat is way better (and see plenty of people who also use it), but it’s stupid to have 2 helmets, one set of bracers and one set of boots that are so much better than the rest. It’s boring and it hinders experimentation with alternative specs, because the extra stat point you get just mean you nerf yourself if you try to use other pieces in those 3 slots (only exception is bearer pack for enc build).
I also kind of wonder why isn’t there tiers of offensive raid items? I guess orbs was kinda meant to be a low tier raid item, but as long as it’s locked behind an alchemist, people will be on bombs when they can make orbs anyway.
With just one raid item tier they have to balance it around t3 buildings, making everything else something you just try to skip.
I think he has a very good point about the opinions of noobs vs the opinions of the “I got 3000 hours” people. Especially because a lot of it revolves around how do we keep a healthy playerbase. How do we attract more people to the game.
In that regard, we should probably listen more to people who quit the game after 10 hours than people who’ve already been addicted for years and no-life on 10 servers.