Greetings fellow Exiles!
I’m writing to share my thoughts and suggestions on the PvP aspect of Conan Exiles, a game that I’ve grown to love and appreciate for its depth and intricacies. While I believe the game’s foundation is solid and well-executed, there are certain challenges I encounter as a solo player in the PvP environment that I’d like to address.
Firstly, let me express my admiration for the PvP dynamics within the game. The thrill of engaging in combat, the strategic base-building, and the ever-present risk of losing everything add a unique dimension to the gameplay. However, as a solo player, I often find myself at a disadvantage, particularly in a game tailored for group play. My real-life commitments make it difficult for me to commit to clan schedules or engage in extensive coordination with other players.
I understand and accept the inherent challenges of playing solo in a multiplayer environment, but I believe there’s room for innovation to accommodate players like myself who prefer a more solitary playstyle. While the current PvP mode offers intense clan-based warfare and base raiding, I propose the introduction of alternative game modes or features that provide solo players with meaningful PvP experiences without the need for extensive time investment in maintaining gear and resources.
One existing option, where players only lose a portion of their inventory upon death instead of everything, is a step in the right direction. However, it hasn’t been widely embraced by the PvP community, largely due to the preference for full-loot mechanics among clan-based players. I suggest exploring additional options that cater to both playstyles, perhaps through new maps, reward structures, in-game currency systems, or challenges and achievements.
For example, introducing specific PvP arenas or duel zones where players can engage in fair one-on-one combat without the fear of losing everything could provide a refreshing alternative to base raiding. Implementing a system for acquiring PvP gear and weapons without the need for extensive farming or relying on RNG drops could also level the playing field for solo players.
Additionally, I’d like to highlight an important observation regarding the need for server expansions. I’ve noticed that there are often long queues on the servers I play on, as well as on official servers. This creates challenges as many of the players in the queue may potentially be my “opponents” in the game. The limited space on the servers favors existing clans, which often engage in battles and raids against each other. This can significantly impact the experience of new players, as being solo on a PvP server can be crucial in determining whether they become hooked on the game or not.
Server queues and the significant influence of raiding on the servers, especially the official ones, can lead to considerable lag when raid activities intensify. Although this topic has been discussed on the forum before, it underscores the need for further consideration and possible solutions.
I don’t propose a complete overhaul of the PvP mechanics but rather an expansion and diversification of the existing options. By providing a variety of PvP experiences, Conan Exiles can appeal to a broader player base and retain newcomers who may be deterred by the steep learning curve of traditional base raiding PvP.
In conclusion, I offer these suggestions out of a genuine love for the game and a desire to see it evolve and attract new players. PvP in Conan Exiles doesn’t need to be changed; it needs to be refreshed, improved, and explored further. I welcome feedback and discussion on these ideas and hope to see them considered for future updates.
Thank you for your time and consideration. :
Best regards, PowerCandy