I played AoC back in the days and remember how divided the players were when it came to PvE vs PvP, how to balance the game and what content the devs should prioritize. It made total sense that this divide existed because PvE players crafted, raided, did dungeons and lvld their hundred alt from zero to 80 while PvP players only cared about K/D ratio, PvP xp, PvP mitigation buffs, siege, minigames etc. The divide was there because of how differently we participated in the game.
It’s not like that in conan exiles. PvP players spend countless hours farming mats, building bases, catching thralls, farming dungeons/bosses. Basically PvP players do all the PvE content there is, we just do PvP in addition to that. Whenever an item is nerfed, a boss is buffed, a recipe is changed, or a new bug comes along it impacts PvP players just as much as PvE players.
I play on a PvP server myself and I still spend the majority of my time doing PvE, there is just no way around it.