In reference to a conversation that branched in another post, we; as a community, need to separate styles of play and recommendations for those modes.
Developers are grouping suggestions in one pile for all game modes and styles of play, especially when it comes to nerfs and buffs and that just simply isn’t how it should be done. Using a broad stroke is a major failure when multiple game modes exist.
For example, nerfing bombs in PvP is just silly while even having bombs in PvE is pointless. What are you going to blow up if you can’t damage buildings?
There are a few things that cross the game modes. Though for the most part, PvP players know exactly what they are in for; WAR and destruction. They know they must prepare for that moment they could be wiped clean and sent back to the stone age (literally). PvE or Ce whatever it’s called, they know they can sit back in their thrones and dress up their pretty dollhouses and have fun building them. Nothing can hurt you in your base (can Avatars?)
Why in the world would any developer take a weapon or combat recommendation from someone that has no intention of seeing battle?
From the sounds of some of the forum members finally starting to speak out, their thoughts should echo this post.
So suggest away but let’s be honest, Conan is a different game and meant to be different on PvP than any of the other modes. Let’s keep it brutal. At the rate it’s going battles will be decided by Rock, Paper, Scissors soon.